Games in some ways, like people, have personalities. Some, like Ticket to Ride, are friendly, fun, and easy to get to know. Others, like Two Rooms and a Boom, are gregarious and a little crazy; if you can handle the energy, they are very entertaining. Some are obtuse and a little intimidating, like a Phil Eklund simulation or a heavy wargame. And some are subtle, reserved, and a little introverted; they don't want to show you everything right away, and if you base your opinion on a first impression, you'll miss what's hidden underneath.
Ridere, ludere, hoc est vivere.
Wednesday, December 28, 2016
Saturday, October 1, 2016
Congress of Gamers 2016

Friday, September 9, 2016
Collaboration
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Monday, September 5, 2016
Summer vacation gaming
Our friends gave us access to their beach house in Rodanthe, North Carolina, for a week this summer. For me, the best part of a summer vacation is simply sitting without a care in the world and reading a book or playing a game, and we did plenty of both. I finished three books (including Girls on Games, reviewed in my last post), and we played games every day, including my sons, who are not normally enthusiastic gamers.
Sunday, August 28, 2016
Hearing Women Tell It: A Review of "Girls on Games"
At a time when the board game community has become gradually
aware of the unique experiences of women in the hobby, the gently feminist Girls on Games, an anthology on gender
perspective in gaming particularly and in geekdom more generally, successfully
Kickstarted in 2014 with over 900 backers. Elisa Teague - designer of games, events, costumes, and props - compiled 15 essays by women
and a foreword (by a man) and herself wrote six more plus an afterword. She also interleaved “Share My Story
Spotlight” anecdotes by two women, three men, and a girl, plus a poem – or
perhaps a song lyric – by “The Doubleclicks.”
And to read and hear women tell it, despite a consistently optimistic
tone throughout their essays, they experience some ugly behavior in our gaming hobby
– from condescension, to scorn, to challenges to their bona fides as game lovers. After
reading of these experiences, frankly,
I don’t know how they put up with it.
Friday, August 12, 2016
Fifth annual-ish "What to pack for a vacation"
This summer we're headed to the North Carolina Outer Banks for a week at a beach house. We just threw together a list of games to bring based partly on recent acquisitions, partly on old favorites, and partly on family stand-byes that we think we can get the normally reluctant sons to play. Here's this year's packing list:
Friday, July 22, 2016
Can one house rule make an old game new again?
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Saturday, July 16, 2016
Kramer and Kiesling recommendations
A couple of weeks ago I tweeted my realization that I have no games in my collection that are designed by Wolfgang Kramer nor Michael Kiesling, arguably two of the biggest designer names of our time. They collaborated to design such high-flyers as Tikal, Torres, and Maharaja. Kramer also designed El Grande, Princes of Florence, and Colosseum. So I solicited recommendations from Twitter followers, and here are the titles that came up:
Tuesday, June 28, 2016
Perspectives on Origins 2016 - Saturday 18 June
Part 1 - Thursday 16 June
Part 2 - Friday 17 June
My last day at Origins saw more displays, demos, publisher pitches, games, and new gaming acquaintances.
Part 2 - Friday 17 June
My last day at Origins saw more displays, demos, publisher pitches, games, and new gaming acquaintances.
Sunday, June 26, 2016
Perspectives on Origins 2016 - Friday 17 June
Continued from Part 1, Thursday 16 June
East India Company
My primary purpose at Origins was to pitch "East India Company" to publishers. At noon on Friday, my first appointment went well, but the publisher had issues with some of the liberties I'd taken with history in terms of which commodities were produced at which colonies. I'd certainly made some "convenient assignments" in the interest of making the math work in the gameplay, but he seemed to think I'd gone too far and ought to revisit the historical basis of the game.
East India Company
My primary purpose at Origins was to pitch "East India Company" to publishers. At noon on Friday, my first appointment went well, but the publisher had issues with some of the liberties I'd taken with history in terms of which commodities were produced at which colonies. I'd certainly made some "convenient assignments" in the interest of making the math work in the gameplay, but he seemed to think I'd gone too far and ought to revisit the historical basis of the game.
Friday, June 24, 2016
Perspectives on Origins 2016 - Thursday 16 Jun
Keith Ferguson and I drove to the Origins Game Fair in Columbus, Ohio, on Thursday 16 June. Most of what I recorded at Origins manifested in the medium of tweets.
What follows are a few highlights, and as the opportunity arises, I may
elaborate on some of them.
Sunday, June 5, 2016
Dice, Dexterity, and Tactics: A One-play Review of "Barrage Battle"
The application of dexterity to combat resolution in modern game design appears to be an emerging phenomenon, the Western-themed Flick 'em Up the most notable example. Raechel Mykytiuk and Matthew Kuehn bring a new innovation by blending dexterity with the card-character skirmish format of such games as Up Front and Summoner Wars in the fantasy-themed combat game Barrage Battle, currently on Kickstarter with a funding date of Friday June 24.
Friday, April 29, 2016
Gaming in a hospital room - revisited
A little over four years ago, I wrote a couple of posts on what works and what doesn't when playing games in a hospital room or waiting room. We find ourselves in a similar situation this week, although the medical circumstances are decidedly more serious. All the same, it is helpful to revisit the principles that make for a good pasttime under such trying circumstances - portability, compactness, simplicity, humor, interruptibility, and brevity. What follows is an amalgamation of highlights from the two posts.
Friday, April 22, 2016
Games for a one-armed mother-in-law
My mother-in-law was in a rather severe car accident a few weeks ago. She is home from the hospital and recovering from surgery to her elbow, arm, and hand. We plan to visit soon, but we are faced with a dilemma: What three-player games are appropriate when one player can't easily hold a hand of cards and really only has use of one hand?
Friday, April 15, 2016
UnPub 6: Adjustments to "East India Company"
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"East India Company" demo at PrezCon 2016: (l. to r.) Darrell Louder, T.C. Petty III, Paul O., Matthew O'Malley, Jessica Wade Photo by Chris Kirkman |
Friday, March 18, 2016
Ninja Countdown: A one-play review of San Ni Ichi
In the quintessential neo-tradition of first-time game designer/publishers, Ironmark Games has successfully crowd-funded and released debut designer Mike Sette's rather fascinating little trick-taking game with a Ninja martial arts theme. San, Ni, Ichi, whose title translates from Japanese as "Three, Two, One," features simultaneous card play with a rock-paper-scissors resolution mechanic.
Friday, March 4, 2016
PrezCon 2016: Pillars of the Earth final
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(c) Mayfair Games Used by permission |
Sunday, November 29, 2015
2015 Holiday Gift Meta-guide
Plenty of people have plenty of gift ideas for the holidays, so rather than compile my own list to add to the rest, I've assembled my second annual collection of holiday gift guides with recommendations from all over the blogosphere. At the end, I'll highlight the most frequently recommended games from all these lists.
Friday, October 23, 2015
Controversial themes
This week I happened across an old State of Games podcast in which Chris Kirkman, Nat Levan, and the Dice Hate Me crew discussed the potential backlash from Nat's whaling-themed game, New Bedford. The discussion addressed why people might have difficulty with a game based on hunting and killing whales. For my part, I'm very fond of the game, and I think its historical setting and the chit-pull mechanic that models the depletion of the whale population lend the proper respect to the topic. In short, it's not a controversial theme for me.
Friday, October 16, 2015
Boardgames in the Backyard 2015
Friday, October 9, 2015
Bachelor weekend

Friday, September 25, 2015
Kickstarters that should have funded
The proliferation of boardgames on Kickstarter is no secret. In preparing the Dice Tower News Kickstarter report, week in and week out, I find countless boardgames and card games that don't fund. Many fail to fund for understandable reasons - many never coming close - but from time to time a campaign that seems to have everything going for it somehow falls short of the mark, goes unfunded, and has to return to the drawing board. I thought it would be interesting to reflect on a few of those "projects that should have funded" as cautionary tales that remind us that nothing on Kickstarter is a sure thing - and perhaps to begin to understand why.
Friday, August 21, 2015
Fourth annual-ish "What to pack for a vacation"
Each summer I'm in charge of deciding which boardgames to take on family summer vacation. The last time I looked at this question
was August last year. This year we are going on our first cruise, so packing space is a premium (and perhaps table space as well). My first thought for games that are easy to pack are card games, and then I brainstormed a few other ideas. I shopped the list around my family and dropped the ones they weren't interested in. We settled on the following:
Friday, August 14, 2015
WBC 2015
Keith Ferguson and I drove up to Lancaster, Pennsylvania last Thursday for our annual pilgrimage to the World Boardgaming Championships.
Friday, July 24, 2015
UnPub 5 Saturday - playtesting other prototypes
[Apparently I'd written this entry last February after UnPub 5 but never posted it. Then this evening I accidentally published it. For better or for worse, here it is.]
After two playtest sessions of "East India Company," it was time for me to make the rounds at UnPub 5. The great thing about a convention like UnPub is the people you meet. I spent a good part of the weekend chatting with Bruce and Mike of The Party Gamecast and playing a few games with them, including Red 7 and Marcus Ross's Discount Salmon (which was fun though not my style of card game). I had the opportunity to talk with Chris Kirkman of Dice Hate Me Games, Andy Looney of Looney Labs, Luke Peterschmidt of Fun to 11 Games, Mike Lee of Panda Game Manufacturing, and Diamonds designer Mike Fitzgerald. That is what a convention experience is all about. But I also played some games:
After two playtest sessions of "East India Company," it was time for me to make the rounds at UnPub 5. The great thing about a convention like UnPub is the people you meet. I spent a good part of the weekend chatting with Bruce and Mike of The Party Gamecast and playing a few games with them, including Red 7 and Marcus Ross's Discount Salmon (which was fun though not my style of card game). I had the opportunity to talk with Chris Kirkman of Dice Hate Me Games, Andy Looney of Looney Labs, Luke Peterschmidt of Fun to 11 Games, Mike Lee of Panda Game Manufacturing, and Diamonds designer Mike Fitzgerald. That is what a convention experience is all about. But I also played some games:
Friday, June 5, 2015
Importance of theme in a cooperative game
In a way it’s like a cooperative version of Blackjack, with much better art and a few special powers thrown in the mix. But that’s what it really boils down to in a sense: trying to hit a maximum total card value without going over.
Friday, May 22, 2015
Enchanted Grounds
Tuesday, May 19, 2015
Star Wars X-wing family shoot-'em-up
Last week my oldest son was in town to visit, and I was glad
to get to the table Star Wars: X-wing
(designers Steven
Kimball, James
Kniffen, Corey
Konieczka, Jason
Little, Brady
Sadler, and Adam Sadler; publisher Fantasy Flight Games) for the first time since I acquired it last December with a Christmas gift
card. My whole family enjoys Star Wars, so I was optimistic that I
could get them interested in playing. I’d
supplemented the base game with Slave I
and two Z-95 Headhunters, and my wife gave me a Y-wing for my birthday, so we
had enough ships for all five of us.
Sunday, May 10, 2015
UnPub Mini Fredericksburg
Saturday Jarrett Melville organized an UnPub Mini event at The Game Vault in Fredericksburg, Virginia. This event was a nice informal gathering of game designers and playtesters at a friendly local game store that turned into a solid success.
Friday, April 17, 2015
Worker placement inventory
Part of Kathy's killer combination |
Saturday, April 11, 2015
Shep's Games
Monday, February 16, 2015
UnPub 5 Saturday - East India Company
Saturday 7 February was the first full day of UnPub 5, the unpublished game prototype playtesting convention that has grown dramatically in the last four years. I split a Tag Table with Tony Miller, and by mutual agreement, I took the table first on Saturday. I was glad to do so because I really wanted Lesley Louder to get a chance to play "East India Company" before she had to leave the convention early. When Lesley's husband Darrell, the convention director, heard that I was setting up a game of "EIC," he had Richard Launius (Arkham Horror, Elder Sign) join us. Rob Weaver made our fourth.
Saturday, February 7, 2015
UnPub 5: Friday
Tuesday, January 27, 2015
Boardgame news of the week: Exploding Kittens
Okay, stop the presses. This is the news item that we'll be talking about all year. Out of nowhere, a card game has taken Kickstarter by storm and attracted (at this writing) over 106,000 backers to drop a modest $20 to $35 each - totaling over $4.1 million - on what amounts to a wacky-themed push-your-luck game - Exploding Kittens (designed and published by Matthew Inman, Elan Lee, and Shane Small). It has already broken crowdfunding records for board and card games and shows no sign of slowing.
Thursday, January 22, 2015
Thinking ahead
Our first game of Legacy: Gears of Time |
Thursday, January 15, 2015
Statistical review of seasonal effects on Kickstarter funding
Lately, as I've been compiling notes each week for the Kickstarter report on the Dice Tower News podcast, I've come to notice an evident seasonal pattern: fewer boardgame projects tend to fund on Kickstarter this time of year. In recent weeks, the number of projects likely to fund has been particularly low. Do longer-term statistics bear out my recent observations?
Friday, December 12, 2014
The game time conundrum revisited
A couple of years ago, I looked over my game collection and sighed at the number of games that hadn't seen the attention they deserved. I wrote a post listing games that I wanted to spend more time on, even as I realized that as long as leisure time is limited and the game collection is big, there will always be neglected games on my shelves. It's a topic worth revisiting from time to time - both because it's interesting to see how the list has changed (and how it hasn't) and because it's helpful to look at the collection with fresh eyes and think about resurrecting a few titles that might bear dusting off and playing again.
Friday, November 28, 2014
Holiday gift meta-guide
The reader looking for boardgame gift ideas for the upcoming holidays may find recommendations from an overwhelming variety of sources. Rather than add to the noise, I thought I would help organize it with my own meta-guide of boardgame holiday gift guides. What follows is a consolidated list of sources, including the categories for which they provide recommendations, as well as a summary of highlights at the end. I hope the reader finds this meta-guide helpful.
Friday, November 7, 2014
A look back at hip-pocket wargames
Saturday, October 25, 2014
Most highly-rated out-of-print games
I was listening to The Geek All-stars Episode 87, in which Dan Patriss and his band of merry geeks list their Top 11 Stefan Feld designs, and someone mentioned in passing that a few of these well-regarded games are relatively unknown by game hobby newcomers because they have been out of print for some time. That got me to thinking about how many excellent games are difficult or impossible to obtain because no publisher is printing them. Hence the inspiration for today's post - a survey of the most highly-rated out-of-print games on boardgamegeek.com.
Friday, October 17, 2014
Top ten games that I play with my wife
Quite some time ago, Chris Norwood posted a list of his top ten games that he plays with his wife. That list in turn was inspired by The Dice Tower podcast Episode 189, in which Tom Vasel and Eric Summerer shared their own top ten games that they play with their wives. Those lists are both several years old, but the topic is timeless, so I thought I'd confer with my wife Kathy so that we could compile our own list.
Friday, October 10, 2014
Point tracking methods
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Robin Lees, host of the podcast Whose Turn Is It Anyway? |
Robin Lees @RMBLees
Something many games suffer is the bad design of point trackers. Snaking or moving in logical steps. What’s good? What’s bad? Discuss?
Something many games suffer is the bad design of point trackers. Snaking or moving in logical steps. What’s good? What’s bad? Discuss?
Friday, October 3, 2014
Spring and summer photos
Friday, September 26, 2014
Feminism Discourse Part 3: Who else has asked this question?
This post is the third in a series of three essays on the topic.
Part 1: Why are women the exception in boardgame design?
Part 2: Who are the women that design games?
I'm certainly not the first to question the disproportion of men to women in the boardgaming hobby. Here are just a few recent efforts (and one not-so-recent) to shed light on the question in one form or another.
Part 1: Why are women the exception in boardgame design?
Part 2: Who are the women that design games?
I'm certainly not the first to question the disproportion of men to women in the boardgaming hobby. Here are just a few recent efforts (and one not-so-recent) to shed light on the question in one form or another.
Friday, September 19, 2014
Feminism Discourse Part 2: Who are the women that design games?
This post is the second in a series of three essays, following
Feminism Discourse Part 1: Why are women the exception in boardgame design?
Last week I started to consider the question about why it seemed that there were so few female game designers. But that post admittedly begs the question: Is it actually true that game designers are disproportionately male, or is it just that male designers are simply better known? I decided to actively identify women designers and some of the games they've designed to see if I could validate the notion that they are rare - or if not, to investigate why they are not as well known as male designers.
Feminism Discourse Part 1: Why are women the exception in boardgame design?
Last week I started to consider the question about why it seemed that there were so few female game designers. But that post admittedly begs the question: Is it actually true that game designers are disproportionately male, or is it just that male designers are simply better known? I decided to actively identify women designers and some of the games they've designed to see if I could validate the notion that they are rare - or if not, to investigate why they are not as well known as male designers.
Friday, September 12, 2014
Feminism discourse: Why are women the exception in boardgame design?
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Susan McKinley Ross Photo: ChiTAG |
Friday, September 5, 2014
My candidates for the 2014 Dice Tower Top 100
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(c) Queen Games Used by permission |
Saturday, August 30, 2014
Confusion: Do I get it?
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(c) Stronghold Games Used by permission |
Friday, August 22, 2014
Third annual-ish "What to pack for a vacation"
I like looking into which boardgames work for taking on family summer vacations. The last time I looked at this question was July 2012. This year we have plans to visit points of interest in southwest Virginia - the Skyline Drive, Lexington, the Natural Bridge, and Monticello. We specifically will be leaving laptops at home. Anticipating some quality family downtime, of course that means boardgames.
Saturday, August 16, 2014
WBC 2014 Saturday and Sunday: WS&IM fleet action, Acquire semifinal, and demos
One quick go-back on my earlier posts recounting my World Boardgaming Championships experience this year: The very first thing that Keith Ferguson and I did Thursday morning, on our way to the registration desk, was to bump into Josh Tempkin of Tall Tower Games. He spent a good part of the convention demonstrating several of his games:
- "WarTime," which I've written about before as a fascinating, innovative real-time wargame involving sand timers
- "Throne Dice," which surprisingly I still haven't taken the time to play
- "Commissioner," which I learned at UnPub 4 as "Lesser Evil"
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