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Showing posts with label Pillars of the Earth. Show all posts
Showing posts with label Pillars of the Earth. Show all posts

Friday, March 4, 2016

PrezCon 2016: Pillars of the Earth final

(c) Mayfair Games
Used by permission

I ran the tournament for Pillars of the Earth (designers Michael Rieneck and Stefan Stadler, artists Michael Menzel, Anke Pohl, and Thilo Rick; publisher Mayfair) at PrezCon again this year.  This worker placement game is based thematically on the Ken Follett novel of the same name.  Players compete to contribute the most to the construction of Kingsbridge Cathedral.  They have at their disposal a team of unskilled workers for collecting sand, wood, and stone, and for working in the wool mill for money.  Players can pay or recruit a team of up to five skilled craftsmen to use those raw materials to contribute to the cathedral's construction.  Metal is also available but more difficult to come by.

Thursday, March 20, 2014

PrezCon 2014 Part 3: Pillars of the Earth final

As I mentioned in my previous post, I ran the Pillars of the Earth tournament at PrezCon again this year.  I had two heats totalling 14 different competitors in five games.  Four of the five qualifying winners showed up for the final:  Shane McBee, Philip Shea, Jeff Thornsen, and Tom Snyder.  I have really come to enjoy watching tournament games, because I get to see some real high-level play.  This year's final was no exception.

Sunday, March 16, 2014

PrezCon 2014 Part 2: Friday

(c) Rio Grande Games
Used by permission
Continuing my recap of PrezCon from a couple of weeks ago, Friday turned out to be a long and eventful day.  I started with Saint Petersburg (designer Michael Tummelhofer alias Bernd Brunnhofer, artist Doris Matthaus, publisher Rio Grande), a game that I never get to play as much as I would like.  I finished third in a heat of four players - not surprising given the level of competition I typically find at PrezCon for this game.

Tuesday, March 11, 2014

PrezCon 2014 Part 1: Thursday

A couple of weeks ago, I enjoyed four days at my favorite gaming convention, PrezCon.  There were several hitches this year, a few things that didn't go right, but nevertheless I had a great time.  The next several posts will share some highlights.

Sunday, February 24, 2013

PrezCon 2013 - Friday

(c) Meridae Games
Used by permission
Garden Dice
Glenn and I met Doug Bass of Meridae Games for a demo of Garden Dice (designer Doug Bass, artist Joshua Cappel, publisher Meridae), which I'd seen on Kickstarter and which is now available.  Garden Dice is an interesting game of dice allocation in which players use a roll of four dice to acquire seeds of various values, plant them in a garden based on grid coordinates from two of the dice, and subsequently water and harvest them for points.  There are run and set-collection bonus scores at the end of the game.  The most interesting part is the geographic element.  Watering higher-value plants benefits adjacent lower-value plants, regardless of who owns them, so there is an opportunity to take advantage of an opponent's placement to get watering and harvesting actions for free.  Players also can add a sundial to the garden to modify the grid coordinate dice rolls or a garden gnome to improve rolls for acquiring seed, watering plants, and harvesting vegetables.  Players can further introduce a bird to the garden to eat other players' seed or a rabbit to eat vegetables before they are harvested, although seed can be protected by an upgrade of the sundial to a scarecrow.

Saturday, February 23, 2013

Friday, February 8, 2013

Countdown to PrezCon

Okay, it's that time of year when my favorite convention, PrezCon, happens in Charlottesville, Virginia, the week of President's Day.  I've got a preliminary schedule laid out, which is pretty much carved in sand - except, that is, for Pillars of the Earth, which stands like an immense cathedral, a great pillar, on the landscape of my convention plan.  (I'm running the PotE tournament, so I'm pretty committed to it.)