Ridere, ludere, hoc est vivere.

Friday, September 9, 2016


Having always approached game design as a solitary creative activity, I've been curious about successful design teams like Inka and Markus Brand (Village), or Kramer and Kiesling (Tikal).  My friend Keith Ferguson recently spoke about the collaborative process with Ben Pinchback, who said that he and Matt Riddle meet on a weekly basis and just work on games for a dedicated regular session. 

That notion got us thinking, and the timing was right, so Keith and I have decided to get together on a biweekly basis to try our hand at collaborating on a game project.  Our first session was Wednesday night, and in two hours we went from having a couple of vague ideas to sketching out the initial concepts of what could actually develop into a fun game.  The best part is that I'm excited about game design all over again, and I think we'll have fun seeing what we come up with, whether or not our efforts amount to anything worthwhile.

Monday, September 5, 2016

Summer vacation gaming

Our friends gave us access to their beach house in Rodanthe, North Carolina, for a week this summer.  For me, the best part of a summer vacation is simply sitting without a care in the world and reading a book or playing a game, and we did plenty of both.  I finished three books (including Girls on Games, reviewed in my last post), and we played games every day, including my sons, who are not normally enthusiastic gamers.