- Pirate Fluxx and Star Fluxx
- Incan Gold
- Empyrean Inc
- Munchkin and Munchkin: Pathfinder (which we picked up on vacation last year)
- Diner (one of the Dice Hate Me rabbits that I picked up on Kickstarter - a real-time card game that is clever, quick, and fun)
- Electronic Catch Phrase (although it's better with an even number of people)
- Apples to Apples (which we will have to re-package into a smaller box)
- Coup: Reformation (which I almost left off the list because it has player elimination, until one of my sons specifically asked for it)
- PowerMage 54
- Uno
- Poker
It won't all be family games, though; I'll be packing some compact options for two-player games with my wife. Those include (if I can fit them all in my bags)
- Jaipur
- Love Letter
- Chrononauts
- Roll Through the Ages: The Bronze Age
- Belle of the Ball
- Battle Line
- Citadels
- Pie Factory
- The Builders: Middle Ages
- Paradise Fallen
[As it happens, for various reasons, I scheduled this post to publish the day of our return. - PDO]
Never thought of Citadels as a 2 player game (surprised-look emoticon)?!
ReplyDeleteYes, for players who are familiar with the game in its more conventional format of four to six players (or even seven or eight), it plays very well with two or three. Each player ends up drafting two roles per round rather than one. The dynamics become very interesting in terms of second-guessing each others' roles.
ReplyDeleteIn the two-player game, the king randomly discards one card face down, then chooses one to keep and passes the remaining six. Each player in turn then chooses a role and discards a role face down, so that each ends up with two and has (theoretically) a 50% chance of knowing each of his opponent's roles. It works especially well with couples who like trying to get inside each others' heads. I call my wife the "Psychic Assassin" because of her proclivity for guessing my role ...