Ridere, ludere, hoc est vivere.
Thursday, August 14, 2014
WBC 2014 Friday: WS&IM loss, Acquire victory, and EIC demo
Wednesday, August 13, 2014
WBC 2014 Thursday: TPA and a day of not winning
Last week I conducted my fourth annual pilgrimage to the World Boardgaming Championships in Lancaster, Pennsylvania, the summer highlight of my gaming year. I had a fairly loose schedule in mind, with only a few key tournaments that I specifically wanted to hit.
Thursday, July 3, 2014
Second annual List of Shame: The Unplayed Games of 2014
Last year about this time, inspired by Chris "GamerChris" Norwood, I posted my "secret shame" - a list of unplayed games sitting on my shelves. When I did that, I thought surely, I am now motivated to work my way down this list and play all these games - or pass them along to someone else who will. Surely, in the next year, say, I will have played nearly all my games and the list will be shorter.
Thursday, June 26, 2014
UnPub Mini Chantilly Recap
Last Saturday, Keith Ferguson ran an UnPub Mini event at Game Parlor Chantilly. (I helped a little.) We had about twelve designers and about 20 gamers playtesting over the course of the 11 hours that the store was open that day. It was about as successful as we could have wanted. For my part, I got to playtest "East India Company" and "Reactor Scram" one time each, as well as to play about four other games, though there were many more I wish I could have played.
Sunday, June 15, 2014
More designers for 21 June UnPub Mini in Chantilly, Virginia
As I mentioned in a post on May 8, there will be an UnPub Mini event this Saturday 21 June at
Game ParlorWe now have a full slate of eleven designers lined up, so we have plenty of opportunities for gamers to come and try out new game design prototypes and provide feedback to the designers.
13936 Metrotech Drive
Chantilly, VA 20151
Friday, May 30, 2014
Leaner, meaner "Company"
Monday, May 26, 2014
East India Company returns to the shipyard
Last February I mentioned that I'd submitted a prototype of "East India Company" to a publisher at UnPub 4 to evaluate for publication. I just heard back from them, and they
do not find it to be a good fit for our upcoming releases. At the end of the day, the play time and complexity does not create a conducive product for a broad success, as the trends are leading away from complex play and longer play times.I can certainly accept that evaluation. Game length has been a challenge with "EIC" since its inception, and it certainly is complex. Given the nature of today's game market, I agree that its appeal as it currently stands would probably be somewhat narrow.
Thursday, May 8, 2014
UnPub Mini Chantilly on Sat 21 Jun
Designers and boardgamers in the northern Virginia area, mark your calendars: Saturday 21 June will be an UnPub Mini event at
Game Parlor
13936 Metrotech Drive
Chantilly, VA 20151
Friday, April 25, 2014
Luck, skill, and research
Last week I opened a discussion on my effort to quantify game characteristics. I had in mind that I would explore this question on my own, somewhat in a vacuum, based on my own experience and opinions, as something of an exercise to see what defensible conclusions I might reach.
Sunday, April 20, 2014
Thoughts on quantifying game characteristics
Gamers tend to characterize games in terms of luck vs. skill, replayability, lightness vs. depth, and so forth. These qualitative assessments help us to evaluate what we might like or dislike about a game before we've played it ourselves, or help to consider which games might be appropriate for a specific social, tournament, or convention setting. These characterizations also help in establishing design goals and parameters as well as assist publishers in determining which potential titles will fit within their product line.
Friday, April 11, 2014
Reactor Scram: early playtesting
I have finally started working in earnest on a co-op idea I've had percolating in my mind for the last few weeks. The theme is that the players are workers in a nuclear reactor plant whose maintenance has been neglected, until finally the bad day comes when everything seems to break at once. The goal is to get the plant into a "safe condition" without melting down a core or irradiating any of the workers.
I ran a couple of solo playtests. I won one and lost one, which made me think that I've got the initial balance at least coarsely in the right neighborhood. What surprised me was how quickly each game completed - roughly ten or fifteen minutes per game. I usually have the opposite problem with the games I design - play times that run way too long. Right now I've got a game that takes more time to explain than it does to play. So I want to figure out some way of extending the gameplay as well as the "story arc" so that I'm not just "making it longer" for the sake of making it last.
First prototype of "Reactor Scram" |
Thursday, April 3, 2014
Winter photos
Saturday, March 29, 2014
PrezCon 2014 Part 5: Finals
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(c) Rio Grande Games Used by permission |
Monday, March 24, 2014
PrezCon 2014 Part 4: Social gaming
Part of what I love about conventions is re-connecting with gaming friends as well as meeting new people. This year at PrezCon, I got to meet in person Dan Patriss, whom I'd heard many times on the Geek All Stars podcast. He was with Chris Kirkman of Dice Hate Me Games, and Friday night we got together with Stephanie Straw, T.C. Petty III, and Darrell Louder for a couple of late-night games.
Thursday, March 20, 2014
PrezCon 2014 Part 3: Pillars of the Earth final
As I mentioned in my previous post, I ran the Pillars of the Earth tournament at PrezCon again this year. I had two heats totalling 14 different competitors in five games. Four of the five qualifying winners showed up for the final: Shane McBee, Philip Shea, Jeff Thornsen, and Tom Snyder. I have really come to enjoy watching tournament games, because I get to see some real high-level play. This year's final was no exception.
Sunday, March 16, 2014
PrezCon 2014 Part 2: Friday
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(c) Rio Grande Games Used by permission |
Tuesday, March 11, 2014
PrezCon 2014 Part 1: Thursday
Thursday, February 27, 2014
Lorton Monopoly Tournament
By way of background, Lorton Community Action Center (LCAC) is a local charity that looks after the basic needs and means to self-sufficiency of low-income individuals and families in our area. In support of LCAC, the real estate agency Ron and Susan Associates sponsors an annual Monopoly tournament as a fund-raising event. I had the opportunity to participate in Ron and Susan's Seventh Annual Monopoly Tournament last weekend at the Workhouse Arts Center, a converted prison facility that now houses an art gallery and studio spaces for local artists. Ron Kowalski (of Ron and Susan Associates) worked for Hasbro at one time and is something of a Monopoly enthusiast. The event was very well run, and the setting in an art gallery was very pleasant. Lunch was catered by Glory Days.
Thursday, February 13, 2014
Alesia
About three weeks ago, my friend Paul R. invited Grant G., his brother W.J., and myself to his house for a game of the classic Caesar: Alesia (designer Robert Bradley, publisher Avalon Hill). This hex-and-counter wargame revisits the Gallic attempt to break the Roman seige of the fortress at Alesia in September 52 BC. I'd read an English translation of De Bellis Gallicus by Julius Caesar, so I was somewhat familiar with the battle and its context. The interesting aspect of the battle is that the Romans had formed a double ring of fortifications around Alesia - an inner ring to keep the occupants of Alesia from escaping, and an outer ring to defend the Romans from other Gauls attempting to break the seige.
Monday, February 3, 2014
UnPub 4 Part III: Sunday publishers
Publishers' Panel
Sunday of UnPub 4 opened with a pancake breakfast sponsored by Eagle and Gryphon Games and a panel discussion featuring eight publishers in a question-and-answer format. UnPub convention director Darrell Louder moderated the panel. Panelists included
Sunday of UnPub 4 opened with a pancake breakfast sponsored by Eagle and Gryphon Games and a panel discussion featuring eight publishers in a question-and-answer format. UnPub convention director Darrell Louder moderated the panel. Panelists included
- Ralph Anderson, Eagle and Gryphon Games
- Dave McKenzie, Game Salute and Clever Mojo Games
- Dan Yarrington, Game Salute
- Patrick Nickell, Crash Games
- A.J. Porfirio, Van Ryder Games
- Chris Kirkman, Dice Hate Me Games
- John Sizemore, Nevermore Games
- Luke Peterschmidt, Fun to 11 Games
Sunday, February 2, 2014
UnPub 4 Part II: Heartland Hauling and Ten-acre Farming
"Great Heartland Dice Game" with Tiffany Bahnsen and Adam O'Brien (r.) |
I was tremendously pleased to get to meet Jason Kotarski (Great Heartland Hauling Company) in person. I got to playtest his dice-game spin-off, "Great Heartland Dice Game," with Shawn Purtell, Adam O'Brien, and Tiffany "Socially Inept Gamer" Bahnsen. This was a fun variation on GHHC, kind of Yahtzee with cows. Actually, there is an element of resource management, since having a gas reserve makes it possible to re-roll dice and score more effectively. It's also possible to sell of extra dice to other players for gas. The result is a clever little filler game that deserves a publisher's attention.
Wednesday, January 29, 2014
UnPub 4 Part I: Pitching and playtesting
I spent Martin Luther King weekend at UnPub 4, the fourth annual unpublished games convention for designers in Magnolia, Delaware.
Friday night - designers dinner
I had the privilege of an invitation to a designers and publishers dinner the night before UnPub, which I attended with my friend and fellow designer Keith Ferguson ("Santa's Workshop"). It was so great to see so many other designers and publishers again, many of whom I hadn't seen since UnPub 3 last year. UnPub founder John Moller passed the reins to Darrell Louder (designer of Compounded), who hosted the designer-publisher dinner and directed the UnPub 4 convention admirably, with the able assistance of his wife Lesley Louder, Stephanie Straw, and other volunteers.
Friday night - designers dinner
I had the privilege of an invitation to a designers and publishers dinner the night before UnPub, which I attended with my friend and fellow designer Keith Ferguson ("Santa's Workshop"). It was so great to see so many other designers and publishers again, many of whom I hadn't seen since UnPub 3 last year. UnPub founder John Moller passed the reins to Darrell Louder (designer of Compounded), who hosted the designer-publisher dinner and directed the UnPub 4 convention admirably, with the able assistance of his wife Lesley Louder, Stephanie Straw, and other volunteers.
Friday, January 10, 2014
An evening after work
A number of my friends typically get together after work almost every Tuesday for gaming at our local game store, Game Parlor Chantilly. I don't typically make it as often as I like, but this week was a pleasant exception.
I arrived early and met my good friend Glenn W., who happened to have a copy of Lost Cities (designer Reiner Knizia, artist Claus Stephan, publisher Rio Grande) in his car. I'd played this once or twice at PrezCon years ago, so I was familiar enough with the rules to get reacquainted pretty quickly. We jumped right in and played one hand while we waited for others to show up, and I think I won by a pretty narrow margin. Most importantly, this re-exposure has rekindled my interest in picking this up as a candidate for Kathy and me to play during our frequent cocktail-hour games. For some reason it had fallen fairly low on my wishlist, but now I really think it's a good option - not quite as brain-burning as Battle Line, but still a good two-player card game to try out.
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(c) Rio Grande Games |
Saturday, January 4, 2014
New Years gaming
The holiday season continues with more socializing around boardgames. On New Years Eve, our friend Sheila D. hosted Glenn W., Jeff W., Kathy and me for dinner and games. After a wonderful Mexican rice bowl dinner with shredded beef, we sat down to spend the last six hours of 2013 playing games.
- We started with Guillotine (designer Paul Peterson, artists the late Quinton Hoover along with Mike Raabe, publisher Wizards of the Coast), which is a lighthearted favorite. I don't remember who won, but it was a great way to start the gaming evening.
Saturday, December 28, 2013
Holiday gaming
The holidays provide plenty of opportunity for gaming time with friends and family. (Sadly, for all the gaming we did in the last week, I have no pictures. What's wrong with me?)
Last Friday our friend Theresa H. came over for a game. We had several options, and when I described Le Havre (designer Uwe Rosenberg, artists Klemens Franz and Uwe Rosenberg, publisher Lookout Games [website in German]) as a "deeper version of Agricola," Theresa
chose that to play. We played the three-player shortened version,
which has a few different buildings from the two-player that Kathy and I
usually play. This time Kathy really got her coal-coke-shipping engine
going and made all kinds of money, but I was hot on the building
strategy and constructed enough high-value buildings to eke out a win by
five points. Theresa made a good showing for her first game and had a
good time.
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(c) Lookout Games Used by permission |
Saturday, December 14, 2013
Boardgames by candlelight
Early this week a sequence of winter storms came through northern Virginia, and my house lost power for about 45 hours. My kids were pretty bored without their usual sources of electronic entertainment, but one nice thing about boardgames is that you don't have to plug them into the wall. So as we sat by the fireplace trying to stay warm, we broke out the games and had a reasonably good time by lanterns and candlelight.
Thursday, November 28, 2013
Qwirkled
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Susan McKinley Ross at Speil des Jahres 2011 |
Saturday, November 23, 2013
Saturday afternoon Triumvirate
Joe C. (l.) and Frank H. |
Friday, November 15, 2013
Dice Tower News Interview - the uncut version
Chris Kirkman (l.) of Dice Hate Me Games is introduced to Brew Crafters for the first time by designer Ben Rosset at UnPub 3 in January, 2013 |
[Update: I'd previously tried to post the interview here on this page, but due to technical difficulties, I am just including a link to the interview posted on boardgamegeek instead.]
Friday, November 8, 2013
Latest micro-game addition - Council of Verona
Saturday, November 2, 2013
Boardgame marketing in the 1960s
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3M edition, 1968 |
Sunday, October 20, 2013
Revisiting Brew Crafters
Ben Rosset and Kathy Owen in a three-player round of "Brew Crafters" |
Thursday, October 17, 2013
Congress of Gamers 2013 Part 5: Five-player "East India Company"
Wrapping up my Congress of Gamers coverage from almost three weeks ago, I've got a five-player playtest of "East India Company" and just a few other odds and ends to close things out.
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Clockwise from left foreground: Jason Tagmire, Marty, myself, Alf Shadowsong, Kiva Fecteau, and John Weber as I facilitate a five-player playtest of "East India Company" - Photo by Mike Mullins |
Tuesday, October 15, 2013
Congress of Gamers 2013 Part 4: Tiny Battles and Big Battleships
Tiny Epic Battles
One of the cool things about the UnPub ProtoZones is that you get to meet new designers and discover their creations. I met Alf Shadowsong and Kiva Fecteau, who had a couple of prototypes, and the one I got to try is called "Tiny Epic Battles." The way Alf tells it, he designed this little card game as a method to teach tactics to Kiva. The exercise evolved into a stand-alone two-player deck-construction game. Each player starts with an action deck, a resource deck, and three "houses" face up in a tableau that he needs to defend. A player loses if he exhausts either deck or loses all of his "houses."
One of the cool things about the UnPub ProtoZones is that you get to meet new designers and discover their creations. I met Alf Shadowsong and Kiva Fecteau, who had a couple of prototypes, and the one I got to try is called "Tiny Epic Battles." The way Alf tells it, he designed this little card game as a method to teach tactics to Kiva. The exercise evolved into a stand-alone two-player deck-construction game. Each player starts with an action deck, a resource deck, and three "houses" face up in a tableau that he needs to defend. A player loses if he exhausts either deck or loses all of his "houses."
Monday, October 14, 2013
Congress of Gamers 2013 Part 3: "New Bedford"
Anna Rutledge and Nathaniel Levan demonstrate "New Bedford" |
Monday, October 7, 2013
Congress of Gamers 2013 Part 2: "Firebreak"
At the World Boardgaming Championships last August, I met up briefly with Charlie Hoopes but never got a chance to play his game Fill the Barn. I had also missed out on playing "AtataT" at UnPub 3 last January. Fortunately, I was able to make up for it at Congress of Gamers last week by playing his latest co-op prototype, "Firebreak." We were joined by Bruce Voge of The Party Gamecast and Aaron Honsowetz and Austin Smokowicz, designers of "Post Position."
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Bruce Voge, Charlie Hoopes, Austin Smocowicz, and Paul Owen playtesting "Firebreak." Photo by Aaron Honsowetz |
Thursday, October 3, 2013
Congress of Gamers 2013 Part 1: Mares and Mariners
Last weekend I made my annual trek to nearby Rockville, Maryland, to participate in Congress of Gamers, a friendly little weekend convention run by Eric Englemann of the Games Club of Maryland. A series of Eurogame tournaments make up the convention's big draw, but CoG also features a number of other events, including the "Copyright Office," a game designer's prototype playtest room run by UnPub.net as a "ProtoZone" event. That's where I spent virtually all of my time during CoG.
Thursday, September 26, 2013
Summer game photos
Now that summer is over, I thought I'd compile some photos of games we've played over the last three months.
We love Pandemic, but we have such a hard time winning. Late last June, the yellow plague took root in remote Santiago, and we neglected to deal with it until the outbreak counter reached the critical point.
The yellow plague outbreak gets away from us. |
Thursday, September 19, 2013
Game Theory: A simple multi-player case
Earlier this week I was listening to Episode 36 of the Flip the Table podcast, which discussed the obscure 1979 Bruce Jenner Decathlon Game (publisher Parker Brothers). The game consists of ten mini-games using an eclectic variety of mechanics. One of them caught my attention as an elegant bluffing and second-guessing procedure used to resolve the "foot races" in the decathlon.
Saturday, September 14, 2013
Podcast debut: The return of Dice Tower News
Monday, September 9, 2013
Friends of Mars
Ben Rosset (l.) and Stephen Craig UnPub 3, in January 2013 |
Saturday, August 17, 2013
Targi: The women prevail among the Tuaregs
Saturday, August 10, 2013
WBC 2013 Sunday: Convention wrap-up
First, a shout-out to Charlie Hoopes, whom I mistakenly failed to mention in my "WBC 2013 Thursday" post. Charlie is the designer of the family game Fill the Barn and has a work-in-progress abstract two-player called "AtataT." I'd seen "AtataT" at UnPub 3 but missed out on playing it. Charlie made a point of catching up with me during the Trains Planes and Automobiles tournament, and we had a nice chat about our respective game designs. I look forward to seeing more of him.
Sunday morning provided an opportunity to catch up with the representatives from one of the vendors and talk a little about "East India Company." This company is a well-known publisher with a line of games to which I think "EIC" would make a valuable contribution. The fellows I spoke with weren't the people who make decisions about which submissions to evaluate, but they do much of the playtesting. We talked a little about the wide variety of quality and maturity they see in some of the game designs that they are given to check out. I thought it might be valuable to pass on to them a copy of the rules of "EIC" with my contact information, just as an indicator of how far along I've developed the game and to help with their company's evaluation of whether to get a closer look at it. There's no telling what will come of this contact, but I was glad at least to have reached out and pursued a potential relationship.
Friday, August 9, 2013
WBC 2013 Saturday: Wooden Ships fleet action and semifinal
Saturday at the World Boardgaming Championships was the day I'd been preparing for - the Wooden Ships and Iron Men fleet action and, if I qualified, the semifinals with a goal of reaching the final and competing for the championship.
Wooden Ships fleet action
Tim Hitchings always puts on a great fleet action at WBC. This year, the scenario involved a meeting engagement in the Dogger Banks between a British fleet of six ships-of-the-line and six frigates escorting nine merchant vessels against a similarly outfitted Dutch fleet. The goal of each fleet was to escort its merchants safely off the opposite side of the board. I served as the rear commodore of the Dutch fleet, with the ship-of-the-line Holland and a frigate under my command, as well as three of the merchants.
My fellow Dutch players, Admiral Ron (l.) and Commodore Tim H. |
Tim Hitchings always puts on a great fleet action at WBC. This year, the scenario involved a meeting engagement in the Dogger Banks between a British fleet of six ships-of-the-line and six frigates escorting nine merchant vessels against a similarly outfitted Dutch fleet. The goal of each fleet was to escort its merchants safely off the opposite side of the board. I served as the rear commodore of the Dutch fleet, with the ship-of-the-line Holland and a frigate under my command, as well as three of the merchants.
Thursday, August 8, 2013
WBC 2013 Friday: Gryphon and Avalon Hill
Continuing my saga from yesterday's post...
Vendors
Friday at the World Boardgaming Championships was the first day that the vendors set up shop, and my friend Keith Ferguson was eager to be there when the doors opened. Somehow I got the Friday morning schedule wrong and missed out on competing in a morning tournament, so I went to the vendors' hall instead. As soon as I walked in, I saw the Gaming Nomads booth with Incan Gold (designers Bruno Faidutti and Alan R. Moon, artist Matthias Catrein, publisher Gryphon), which my family had been playing using a makeshift homemade version. For $20, it seemed reasonable to get a copy of the real thing, since it gets some play in my house. I overheard someone ask for Salmon Run (designer Jesse Catron artist Eric J. Carter, publisher Gryphon), which I didn't even know they had until they pulled it out from under a low shelf, so I picked that up, too. Finally, I decided to get Pergamon (designers Stefan Dorra and Ralf zur Linde, artist Klemens Franz, publisher Gryphon Games), which has been on my wishlist for a long time but which I just never picked up until now. So I bought three Gryphon games from the first vendor I saw. I decided discretion was the better part of valor at that point, and turned around and walked out again before my credit card got any other bright ideas.
Vendors
Friday at the World Boardgaming Championships was the first day that the vendors set up shop, and my friend Keith Ferguson was eager to be there when the doors opened. Somehow I got the Friday morning schedule wrong and missed out on competing in a morning tournament, so I went to the vendors' hall instead. As soon as I walked in, I saw the Gaming Nomads booth with Incan Gold (designers Bruno Faidutti and Alan R. Moon, artist Matthias Catrein, publisher Gryphon), which my family had been playing using a makeshift homemade version. For $20, it seemed reasonable to get a copy of the real thing, since it gets some play in my house. I overheard someone ask for Salmon Run (designer Jesse Catron artist Eric J. Carter, publisher Gryphon), which I didn't even know they had until they pulled it out from under a low shelf, so I picked that up, too. Finally, I decided to get Pergamon (designers Stefan Dorra and Ralf zur Linde, artist Klemens Franz, publisher Gryphon Games), which has been on my wishlist for a long time but which I just never picked up until now. So I bought three Gryphon games from the first vendor I saw. I decided discretion was the better part of valor at that point, and turned around and walked out again before my credit card got any other bright ideas.
Wednesday, August 7, 2013
WBC 2013 Thursday: "Small" tournaments and second-hand buys
Last week I spent four days at the World Boardgaming Championships in Lancaster, Pennsylvania. WBC is one of my favorite conventions, and this one had a few highlights that I hope to share over the next few posts.
Monday, July 29, 2013
A promising new business contact
I've been struggling to assemble additional prototypes for "East India Company," and I had been stymied by an unfortunate failed transaction with a printing company that set me back about two and a half months with nothing to show for it except a refund.
Looking for a new source for print-on-demand services that could do what I needed, I browsed an old resource page that I'd bookmarked at Spotlight on Games. There I found a reference to Print and Play Productions, which seemed to fit the bill perfectly. On Wednesday, I placed an order and sent a note to the owner, Andrew Tullsen, just to let him know where I'd found out about his company and that I looked forward to doing business with him. He responded the next day to say that he had checked my files, that everything looked good, and that he hoped to ship my order that week.
Tuesday, July 23, 2013
HistoriCon 2013 Saturday - USMC in the ACW
Last Saturday at HistoriCon, my friend Frank Hodge and I spent the morning in seminars and then joined our friend Grant Greffey for his latest WarZone scenario in his Dr. Orenstein series. What follows are a few notes that I took from the first seminar, with others to follow in subsequent posts. Any errors in this account with respect to the history of the Marine Corps and surrounding events are my own.
Saturday, July 20, 2013
HistoriCon 2013 Friday - DBA and GHQ
De Bellis Antiquitatis 3.0
Today at HistoriCon, I was reminded of what I like about the elegant miniatures game De Bellis
Antiquitatis (designers Philip and Sue Barker and Richard Bodley Scott, publisher Wargamers Research Group), colloquially known as DBA. Years ago, my friends and I would play earlier versions of DBA avidly. We closely followed rules changes and army list updates as they came out, the latest edition being DBA Version 2.2. Over time we fell away from DBA in favor of boardgames and other distractions. Occasionally we'd say, "We should play DBA again some time," and another of us would say, "Yes, that's a good idea. I like DBA. We should do that." And then we wouldn't.
Today at HistoriCon, I was reminded of what I like about the elegant miniatures game De Bellis
Pike refusing the flank against a knight charge |
Friday, July 19, 2013
HistoriCon 2013 Thursday - New Orleans and Warrenton Junction
Although my primary interest is boardgames, I've been known to push lead around the table from time to time. With last year's move to Fredericksburg, Virginia, of HistoriCon, the biggest Historical Miniatures Gaming Society (HMGS) event of the year, I've had a golden opportunity to revisit miniatures gaming and see the latest in the hobby. Today was the first day of HistoriCon 2013, and for me it was "Leo Walsh" day, as I participated in back-to-back games run by the co-designer of High Noon and Age of Iron.
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