Now that summer is over, I thought I'd compile some photos of games we've played over the last three months.
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The yellow plague outbreak gets away from us. |
We love
Pandemic, but we have such a hard time winning. Late last June, the yellow plague took root in remote Santiago, and we neglected to deal with it until the outbreak counter reached the critical point.
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Hostages (four orange counters, upper right) await rescue by Alpha and Bravo Squads (red and green counters). |
My son Liam and I enjoy playing
Boots on the Ground (designer Sean Cooke, publisher Worthington Games) in co-op as a team against the game. Pictured is an attempted hostage rescue that isn't going so well. My squad is holed up in a building trying to recover from wounds while Liam's squad is making its way down the street to rendezvous with us.
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My agent in the Heroes' Garden secures a quest for immediate resolution. |
I picked up a copy of
Lords of Waterdeep at the HistoriCon flea market last July, and Kathy and I played it for the first time later that week. We enjoyed it, and I expect to play more of it this year.
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End position in Le Havre |
We really like
Le Havre and have played it a number of times, although the short form of the game leaves us wanting more, I think. I think we have to get a little more practiced, though, to play quickly enough to try it in its full form.
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Mars Needs Mechanics in its inaugural game in our back yard |
A couple of weeks ago, I told the story of how my good friend Stephen Craig arranged for me to get one of 25 limited-edition steel copies of
Mars Needs Mechanics (designer Ben Rosset, publisher Nevermore Games). Kathy and I played it in the back yard recently, and we really like it. What a treasure.
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Robber Knights by the heat of a fire bowl |
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Kathy's winning Citadel |
We've had a bit of cooling weather as autumn approaches - cool enough to break out the fire bowl, but not so cool as to keep us from enjoying a game of
Robber Knights in the back yard.
Finally, Kathy and I never tire of
Citadels, such a versatile game that scales so well from two to seven players. A brilliant, mind-bending second-guessing spouse-tormenting game. In our last session earlier this week, she killed me with a late-game Architect move in which she built three districts with just five coins to reach eight districts and all five colors to trigger the end of the game. I never saw it coming, and she won 31 to 23.
...that was my winning Citadel hand, but not my beer, haha...a fun summer of gaming, Paul!
ReplyDeleteK.O.