Early this week a sequence of winter storms came through northern Virginia, and my house lost power for about 45 hours. My kids were pretty bored without their usual sources of electronic entertainment, but one nice thing about boardgames is that you don't have to plug them into the wall. So as we sat by the fireplace trying to stay warm, we broke out the games and had a reasonably good time by lanterns and candlelight.
Ridere, ludere, hoc est vivere.
Saturday, December 14, 2013
Thursday, November 28, 2013
Qwirkled
Susan McKinley Ross at Speil des Jahres 2011 |
Saturday, November 23, 2013
Saturday afternoon Triumvirate
Joe C. (l.) and Frank H. |
Friday, November 15, 2013
Dice Tower News Interview - the uncut version
Chris Kirkman (l.) of Dice Hate Me Games is introduced to Brew Crafters for the first time by designer Ben Rosset at UnPub 3 in January, 2013 |
[Update: I'd previously tried to post the interview here on this page, but due to technical difficulties, I am just including a link to the interview posted on boardgamegeek instead.]
Friday, November 8, 2013
Latest micro-game addition - Council of Verona
Saturday, November 2, 2013
Boardgame marketing in the 1960s
3M edition, 1968 |
Sunday, October 20, 2013
Revisiting Brew Crafters
Ben Rosset and Kathy Owen in a three-player round of "Brew Crafters" |
Thursday, October 17, 2013
Congress of Gamers 2013 Part 5: Five-player "East India Company"
Wrapping up my Congress of Gamers coverage from almost three weeks ago, I've got a five-player playtest of "East India Company" and just a few other odds and ends to close things out.
Clockwise from left foreground: Jason Tagmire, Marty, myself, Alf Shadowsong, Kiva Fecteau, and John Weber as I facilitate a five-player playtest of "East India Company" - Photo by Mike Mullins |
Tuesday, October 15, 2013
Congress of Gamers 2013 Part 4: Tiny Battles and Big Battleships
Tiny Epic Battles
One of the cool things about the UnPub ProtoZones is that you get to meet new designers and discover their creations. I met Alf Shadowsong and Kiva Fecteau, who had a couple of prototypes, and the one I got to try is called "Tiny Epic Battles." The way Alf tells it, he designed this little card game as a method to teach tactics to Kiva. The exercise evolved into a stand-alone two-player deck-construction game. Each player starts with an action deck, a resource deck, and three "houses" face up in a tableau that he needs to defend. A player loses if he exhausts either deck or loses all of his "houses."
One of the cool things about the UnPub ProtoZones is that you get to meet new designers and discover their creations. I met Alf Shadowsong and Kiva Fecteau, who had a couple of prototypes, and the one I got to try is called "Tiny Epic Battles." The way Alf tells it, he designed this little card game as a method to teach tactics to Kiva. The exercise evolved into a stand-alone two-player deck-construction game. Each player starts with an action deck, a resource deck, and three "houses" face up in a tableau that he needs to defend. A player loses if he exhausts either deck or loses all of his "houses."
Monday, October 14, 2013
Congress of Gamers 2013 Part 3: "New Bedford"
Anna Rutledge and Nathaniel Levan demonstrate "New Bedford" |
Monday, October 7, 2013
Congress of Gamers 2013 Part 2: "Firebreak"
At the World Boardgaming Championships last August, I met up briefly with Charlie Hoopes but never got a chance to play his game Fill the Barn. I had also missed out on playing "AtataT" at UnPub 3 last January. Fortunately, I was able to make up for it at Congress of Gamers last week by playing his latest co-op prototype, "Firebreak." We were joined by Bruce Voge of The Party Gamecast and Aaron Honsowetz and Austin Smokowicz, designers of "Post Position."
Bruce Voge, Charlie Hoopes, Austin Smocowicz, and Paul Owen playtesting "Firebreak." Photo by Aaron Honsowetz |
Thursday, October 3, 2013
Congress of Gamers 2013 Part 1: Mares and Mariners
Last weekend I made my annual trek to nearby Rockville, Maryland, to participate in Congress of Gamers, a friendly little weekend convention run by Eric Englemann of the Games Club of Maryland. A series of Eurogame tournaments make up the convention's big draw, but CoG also features a number of other events, including the "Copyright Office," a game designer's prototype playtest room run by UnPub.net as a "ProtoZone" event. That's where I spent virtually all of my time during CoG.
Thursday, September 26, 2013
Summer game photos
Now that summer is over, I thought I'd compile some photos of games we've played over the last three months.
We love Pandemic, but we have such a hard time winning. Late last June, the yellow plague took root in remote Santiago, and we neglected to deal with it until the outbreak counter reached the critical point.
The yellow plague outbreak gets away from us. |
Thursday, September 19, 2013
Game Theory: A simple multi-player case
Earlier this week I was listening to Episode 36 of the Flip the Table podcast, which discussed the obscure 1979 Bruce Jenner Decathlon Game (publisher Parker Brothers). The game consists of ten mini-games using an eclectic variety of mechanics. One of them caught my attention as an elegant bluffing and second-guessing procedure used to resolve the "foot races" in the decathlon.
Saturday, September 14, 2013
Podcast debut: The return of Dice Tower News
Monday, September 9, 2013
Friends of Mars
Ben Rosset (l.) and Stephen Craig UnPub 3, in January 2013 |
Saturday, August 17, 2013
Targi: The women prevail among the Tuaregs
Saturday, August 10, 2013
WBC 2013 Sunday: Convention wrap-up
First, a shout-out to Charlie Hoopes, whom I mistakenly failed to mention in my "WBC 2013 Thursday" post. Charlie is the designer of the family game Fill the Barn and has a work-in-progress abstract two-player called "AtataT." I'd seen "AtataT" at UnPub 3 but missed out on playing it. Charlie made a point of catching up with me during the Trains Planes and Automobiles tournament, and we had a nice chat about our respective game designs. I look forward to seeing more of him.
Sunday morning provided an opportunity to catch up with the representatives from one of the vendors and talk a little about "East India Company." This company is a well-known publisher with a line of games to which I think "EIC" would make a valuable contribution. The fellows I spoke with weren't the people who make decisions about which submissions to evaluate, but they do much of the playtesting. We talked a little about the wide variety of quality and maturity they see in some of the game designs that they are given to check out. I thought it might be valuable to pass on to them a copy of the rules of "EIC" with my contact information, just as an indicator of how far along I've developed the game and to help with their company's evaluation of whether to get a closer look at it. There's no telling what will come of this contact, but I was glad at least to have reached out and pursued a potential relationship.
Friday, August 9, 2013
WBC 2013 Saturday: Wooden Ships fleet action and semifinal
Saturday at the World Boardgaming Championships was the day I'd been preparing for - the Wooden Ships and Iron Men fleet action and, if I qualified, the semifinals with a goal of reaching the final and competing for the championship.
Wooden Ships fleet action
Tim Hitchings always puts on a great fleet action at WBC. This year, the scenario involved a meeting engagement in the Dogger Banks between a British fleet of six ships-of-the-line and six frigates escorting nine merchant vessels against a similarly outfitted Dutch fleet. The goal of each fleet was to escort its merchants safely off the opposite side of the board. I served as the rear commodore of the Dutch fleet, with the ship-of-the-line Holland and a frigate under my command, as well as three of the merchants.
My fellow Dutch players, Admiral Ron (l.) and Commodore Tim H. |
Tim Hitchings always puts on a great fleet action at WBC. This year, the scenario involved a meeting engagement in the Dogger Banks between a British fleet of six ships-of-the-line and six frigates escorting nine merchant vessels against a similarly outfitted Dutch fleet. The goal of each fleet was to escort its merchants safely off the opposite side of the board. I served as the rear commodore of the Dutch fleet, with the ship-of-the-line Holland and a frigate under my command, as well as three of the merchants.
Thursday, August 8, 2013
WBC 2013 Friday: Gryphon and Avalon Hill
Continuing my saga from yesterday's post...
Vendors
Friday at the World Boardgaming Championships was the first day that the vendors set up shop, and my friend Keith Ferguson was eager to be there when the doors opened. Somehow I got the Friday morning schedule wrong and missed out on competing in a morning tournament, so I went to the vendors' hall instead. As soon as I walked in, I saw the Gaming Nomads booth with Incan Gold (designers Bruno Faidutti and Alan R. Moon, artist Matthias Catrein, publisher Gryphon), which my family had been playing using a makeshift homemade version. For $20, it seemed reasonable to get a copy of the real thing, since it gets some play in my house. I overheard someone ask for Salmon Run (designer Jesse Catron artist Eric J. Carter, publisher Gryphon), which I didn't even know they had until they pulled it out from under a low shelf, so I picked that up, too. Finally, I decided to get Pergamon (designers Stefan Dorra and Ralf zur Linde, artist Klemens Franz, publisher Gryphon Games), which has been on my wishlist for a long time but which I just never picked up until now. So I bought three Gryphon games from the first vendor I saw. I decided discretion was the better part of valor at that point, and turned around and walked out again before my credit card got any other bright ideas.
Vendors
Friday at the World Boardgaming Championships was the first day that the vendors set up shop, and my friend Keith Ferguson was eager to be there when the doors opened. Somehow I got the Friday morning schedule wrong and missed out on competing in a morning tournament, so I went to the vendors' hall instead. As soon as I walked in, I saw the Gaming Nomads booth with Incan Gold (designers Bruno Faidutti and Alan R. Moon, artist Matthias Catrein, publisher Gryphon), which my family had been playing using a makeshift homemade version. For $20, it seemed reasonable to get a copy of the real thing, since it gets some play in my house. I overheard someone ask for Salmon Run (designer Jesse Catron artist Eric J. Carter, publisher Gryphon), which I didn't even know they had until they pulled it out from under a low shelf, so I picked that up, too. Finally, I decided to get Pergamon (designers Stefan Dorra and Ralf zur Linde, artist Klemens Franz, publisher Gryphon Games), which has been on my wishlist for a long time but which I just never picked up until now. So I bought three Gryphon games from the first vendor I saw. I decided discretion was the better part of valor at that point, and turned around and walked out again before my credit card got any other bright ideas.
Wednesday, August 7, 2013
WBC 2013 Thursday: "Small" tournaments and second-hand buys
Last week I spent four days at the World Boardgaming Championships in Lancaster, Pennsylvania. WBC is one of my favorite conventions, and this one had a few highlights that I hope to share over the next few posts.
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