My mother-in-law Agnes enjoys the occasional boardgame, and she is not afraid to try out something new. She was even one of my early playtesters of East India Company in its most rudimentary form. Sunday afternoon, she agreed to revisit the game in its latest rendition, along with my wife Kathy and son Patrick. I am grateful to get this shakedown of the current form of rules about three weeks prior to the Unpub 3 event in Dover on Martin Luther King weekend.
Ridere, ludere, hoc est vivere.
Tuesday, December 25, 2012
Saturday, December 22, 2012
Shadows and Assassins
Last Tuesday night my friends and I played an "after school special," a gaming get-together after work at Game Parlor in Chantilly, Virginia. There's one almost every week, but I usually only get to about one a month, so I always enjoy the opportunity to get with a larger group and play something different.
Friday, December 14, 2012
Wiping out Pandemic
It has been a long time since Kathy and I have beaten Pandemic (designer Matt Leacock, artists Josh Cappel and RĂ©gis Moulun, publisher Z-Man Games). We usually don't play it in a two-player setting, but today I got a hankering to pull it out again, and I'm glad we did. Since we had such early success with the game in "easy" mode, we've been playing in "normal" mode for quite some time but somehow never managed to beat it at that level of difficulty. We've run out of cubes of a color, we've reached the end of the Outbreak track, we've run out of player cards ... basically we've lost every way there is to lose.
Tuesday, December 11, 2012
WBC: Thinking about August in December
I'll preface my remarks by stipulating that I am a relatively new member of the Boardgame Players Association, and all I know is based on what I read in the newsletter and elsewhere online. None of this represents any kind of official news or information from the BPA. Caveat lector.
Thursday, December 6, 2012
Clash on the Coral Sea
My friend and colleague Frank H. and I met again over the game table. Over the last few months we've played three rounds of Midway (designers Larry Pinsky and Lindsley Schutz, publisher Avalon Hill) with a number of optional rules attached. This time, Frank broke out his copy of the "Coral Sea" expansion, and we set our clocks back to May 1942 to determine the fate of Port Moresby, New Guinea.
Saturday, December 1, 2012
Bellwether interview
About once a month, Bellwether Games interviews a game designer on their blog. Over the last year and a half, they've asked some illuminating questions of designers in the field. This month, they were gracious enough to ask me to take a turn in the barrel, and I took full advantage of the opportunity to espouse my thoughts on games and game design.
Oh, and by the way, I happened to notice (no, they didn't ask me to mention) that Bellwether is selling Drop Site (designer Dennis Hoyle, artists Guray Emen and Paolo Vallerga) at 30% off, plus free shipping. I first heard of this game when it won the Carta Mundi prize for Best Card Game in the 2010 Premio Archimede game design competition. I haven't played it myself, but from what I've read, it looks like an excellent candidate for a stocking stuffer.
Oh, and by the way, I happened to notice (no, they didn't ask me to mention) that Bellwether is selling Drop Site (designer Dennis Hoyle, artists Guray Emen and Paolo Vallerga) at 30% off, plus free shipping. I first heard of this game when it won the Carta Mundi prize for Best Card Game in the 2010 Premio Archimede game design competition. I haven't played it myself, but from what I've read, it looks like an excellent candidate for a stocking stuffer.
Go forth and see last month's answers
Tom Gurganus posed a provocative "Question of the Month" for October: "Where are the new game mechanisms?" He received a fascinating variety of answers from a number of thoughtful designers. Worth a perusal.
Coming up: An interview with Bellwether Games
Coming up: An interview with Bellwether Games
Friday, November 23, 2012
Holiday gift guide
(c) boardgamegeek.com Used by permission |
The boardgamegeek holiday list has but two shortcomings. First, it does not include my own Trains Planes and Automobiles, which is appropriate for any family with kids ages eight and up. (Okay, shameless self-promotion complete. Moving on.)
Thursday, November 22, 2012
A game of "A Game of Thrones"
(c) Fantasy Flight Games Used by permission |
Sunday, November 18, 2012
Rules redlines
East India Company prototype photo |
Friday, November 16, 2012
Carthage and Old Dominion
Pondering my next action in Traders of Carthage |
Wednesday, November 14, 2012
Trade triangles in "East India Company"
Monday, November 12, 2012
Tsuro, Settlers, and Time Travellers
Tsuro
One of my posts last Thursday described my initial impression of Tsuro of the Seas, a recent variation on the Calliope Games gem Tsuro (designer Tom McMurchie; artists Shane Small, Cathy Brigg, and Sarah Phelps; publisher Calliope Games). Playing TotS made me want to revisit the original Tsuro, which my good friend Grant Greffey had given us for Christmas a couple of years ago. As it happened, we had in turn recently given a copy to our friend Jeff, so on the occasion of having a number of friends over for dinner and games, he was happy to break it out and give it a spin.
(c) Calliope Games. Used by permission |
Thursday, November 8, 2012
Running the numbers in East India Company
I've mentioned several times that I'm worried about game length in "East India Company." Each turn has a "New Colony Phase" in which a tile is drawn from a bag and added to one of the seven colonies on the board. There are 21 tiles, three for each colony. My previous rules held that the tile draw would trigger game end when all seven colonies had at least two tiles. But the Congress of Gamers playtest ran the maximum possible length, when the second China tile didn't come out until all 18 tiles on the other six colonies had been drawn. That turned out to be too long.
After-school special: East India and Tsuro of the Seas
My friends Frank Hodge, Keith Ferguson, and Mike R. and I got together this evening for a couple of games at Game Parlor in Chantilly, Virginia, after work today.
East India Company
The guys were gracious enough to agree to another playtest of "East India Company." It was Mike's first time with it, but Keith and Frank had each played at least once. As I mentioned in my previous post, I increased the ship speeds, allowed for ship upgrades as an alternative to building ships, and added a new game-end trigger condition. The first two measures were intended to improve the cost-effectiveness of investing in ships, and the third was intended to shorten overall game length.
East India Company
The guys were gracious enough to agree to another playtest of "East India Company." It was Mike's first time with it, but Keith and Frank had each played at least once. As I mentioned in my previous post, I increased the ship speeds, allowed for ship upgrades as an alternative to building ships, and added a new game-end trigger condition. The first two measures were intended to improve the cost-effectiveness of investing in ships, and the third was intended to shorten overall game length.
Wednesday, November 7, 2012
Playtesting preparations
Tomorrow after work I plan to bring my prototype of "East India Company" to Game Parlor in Chantilly, Virginia, for a playtest session with some of my gaming buddies. One problem I had with this prototype at the UnPub ProtoZone event at Congress of Gamers last month was that the labels I had made for the ships didn't stick well to the spray-painted basswood ship pieces that I'd made. So I spent this evening re-gluing all the labels with Elmer's white glue. I'll leave them to dry overnight in the hope that they won't start peeling off again tomorrow afternoon.
Sunday, November 4, 2012
Reading all the rules
I can't count the number of times I've gotten rules wrong in learning boardgames. It seems as though every time I learn a game for the first time, I get something wrong. Even worse, I am often the person in the group charged with reading the rules and then explaining the game to the other player(s), so I propagate my misunderstanding to other innocent souls.
Friday, November 2, 2012
Close Camels in Samarkand
Cocktail hour came with camels, pretzel chips, and hummus as we broke out Samarkand: Routes to Riches (designers David V.H. Peters and Harry Wu, artist Jo Hartwig, publisher Queen Games). I really like this game of Middle East merchant families and camel caravans. Both Kathy and I have come to appreciate the scoring focus on expanding trading routes to products whose cards we hold and especially on forming trade relationships between families in which we have an interest.
Tuesday, October 30, 2012
Lessons Learned in Le Havre
For today's cocktail hour game, Kathy and I selected one that we both like but are still getting the hang of, the worker-placement masterpiece Le Havre (designer Uwe Rosenberg, artists Klemens Franz and Uwe Rosenberg, publisher Lookout Games [website in German]). We've played three times before; Kathy won the first two, and I managed to win the last one. This time we fell into a familiar pattern - Kathy kept beating me to the punch, with the knockout blow being a big shipment of leather and bread for 26 Francs. I had some high-point buildings, plus both an iron ship and a steel ship, but it wasn't enough to overcome Kathy's strong position (including the 22-point steel mill), so she won 117 to 96.
Monday, October 29, 2012
Is two-player St. Petersburg a runaway?
(c) Rio Grande Games Used by permission |
Thursday, October 25, 2012
Changing history and other fun things with card games
I had a string of boardgame losses last week. My last post recounted my thumping at the hands of Frank H. in Midway. The next evening, my wife Kathy beat me in 7 Wonders with the Pyramids of Giza over my Statue of Zeus in Olympia. And then the following afternoon, she beat me in one of our very favorite games, Citadels in which we used the alternate Tax Collector and Abbott.
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