|(c) Calliope Games. |
Used by permission
Now, I'd only ever played proper Tsuro as a two-player game with Kathy. There were five of us there for dinner that night, so we got to experience the full multi-player orderly chaos that is Tsuro at its best. At one point, I specifically remember playing a tile that would allow my piece to be at the mercy of whatever tile Kathy played when her turn came. But my examination of the board on my turn had indicated that there was nothing she could do to drive me off the board, no matter what tile she placed. Well, I failed to take into account that other players would be placing tiles between my turn and hers. Jeff in fact placed a tile that, when Kathy subsequently played her own, would indeed connect my piece with the edge of the board and summarily remove me from the game as the first player to depart in ignominy. Curses!
Jeff and Sheila eventually followed me to the sidelines. The game came down to the last five or six tiles before Rebecca was finally eliminated to leave Kathy as the winner.
I really like Tsuro for its elegance. It is an easy game to teach, and an easy game to play, with subtle strategy and just a little tile luck to keep things edgy. Unlike Carcassone, which requires players to play the tile they draw and in which tiles are only playable in certain places and orientations, Tsuro allows for a choice of three tiles from a player's hand, and the tile can be played in any of four orientations. The only constraint is that the tile must be placed in front of a player's own piece. More subtle is the fact that some tiles are symmetrical with respect to a line (meaning that they only have two distinct orientations) or with respect to a point (meaning that they have the same effect regardless of orientation), which further limit the available options.
There is a strategic element to observing the regions of the boards not yet covered by tiles and the fragmented paths that connect uncovered regions. Players need to think in terms of not just outlasting opponents but also driving opponents off the board. I am still only just beginning to appreciate the depth of this game, and I look forward to exploring it further.
Settlers of Catan
|(c) Mayfair Games. |
Image used by permission
I always enjoy game night with friends, and Saturday was no exception. It really is about the laughter and good company; the gameplay is just the fun catalyst.
|(c) Looney Labs|
Image used by permission
|Kathy ("Renee") is one 1929 patch away from achieving her timeline but wins instead by completing The|
Scientists' Wish List with The Crown of Thorns, the Cure for Cancer, and not one but two live dinosaurs.
So yes, dear reader, my lovely wife won all three games we played in the last three days. *sigh*