Ridere, ludere, hoc est vivere.

Friday, August 21, 2015

Fourth annual-ish "What to pack for a vacation"

Each summer I'm in charge of deciding which boardgames to take on family summer vacation.  The last time I looked at this question was August last year.  This year we are going on our first cruise, so packing space is a premium (and perhaps table space as well). My first thought for games that are easy to pack are card games, and then I brainstormed a few other ideas.  I shopped the list around my family and dropped the ones they weren't interested in.  We settled on the following:

Friday, August 14, 2015

WBC 2015

Keith Ferguson and I drove up to Lancaster, Pennsylvania last Thursday for our annual pilgrimage to the World Boardgaming Championships.

Friday, July 24, 2015

UnPub 5 Saturday - playtesting other prototypes

[Apparently I'd written this entry last February after UnPub 5 but never posted it.  Then this evening I accidentally published it.  For better or for worse, here it is.]

After two playtest sessions of "East India Company," it was time for me to make the rounds at UnPub 5.  The great thing about a convention like UnPub is the people you meet.  I spent a good part of the weekend chatting with Bruce and Mike of The Party Gamecast and playing a few games with them, including Red 7 and Marcus Ross's Discount Salmon (which was fun though not my style of card game).  I had the opportunity to talk with Chris Kirkman of Dice Hate Me Games, Andy Looney of Looney Labs, Luke Peterschmidt of Fun to 11 Games, Mike Lee of Panda Game Manufacturing, and Diamonds designer Mike Fitzgerald.  That is what a convention experience is all about.  But I also played some games:

Friday, June 5, 2015

Importance of theme in a cooperative game

Future Wolfie of iSlayTheDragon recently reviewed Samurai Spirit (designer Antoine Bauza, artist Victor P. Corbella, publisher FunForge).  It seems like an interesting game - I've got it on my wishlist - but a couple of sentences in Future Wolfie's review jumped out at me:
In a way it’s like a cooperative version of Blackjack, with much better art and a few special powers thrown in the mix. But that’s what it really boils down to in a sense: trying to hit a maximum total card value without going over.

Friday, May 22, 2015

Enchanted Grounds

I was on business travel again this week, so I did a little research beforehand and found that there is a boardgame cafe in Denver called Enchanted Grounds.  Moreover, on Monday night they were hosting Star Wars X-wing, so I made a point of heading over there after work.

Tuesday, May 19, 2015

Star Wars X-wing family shoot-'em-up


Last week my oldest son was in town to visit, and I was glad to get to the table Star Wars: X-wing (designers Steven Kimball, James Kniffen, Corey Konieczka, Jason Little, Brady Sadler, and Adam Sadler; publisher Fantasy Flight Games) for the first time since I acquired it last December with a Christmas gift card.  My whole family enjoys Star Wars, so I was optimistic that I could get them interested in playing.  I’d supplemented the base game with Slave I and two Z-95 Headhunters, and my wife gave me a Y-wing for my birthday, so we had enough ships for all five of us. 

Sunday, May 10, 2015

UnPub Mini Fredericksburg


Saturday Jarrett Melville organized an UnPub Mini event at The Game Vault in Fredericksburg, Virginia.  This event was a nice informal gathering of game designers and playtesters at a friendly local game store that turned into a solid success.

Friday, April 17, 2015

Worker placement inventory

Part of Kathy's killer combination
This afternoon my wife Kathy just wanted to play a worker placement game.  We settled on our old favorite Agricola (designer Uwe Rosenberg, artist Klemens Franz, publisher Z-Man).  We played with the 'K' Deck, which we haven't done in a while.  She had a killer combination of Plowman, Market Woman, and Greenhouse, which together meant she was swimming in grain and vegetables by the end of the game. She also had two big pastures and a lot of animals at the end, plus a large wooden hut.  My big points came from major improvements that included the well and the stone oven, a stone hut, and a lot of grain thanks to Acreage.  But my unused spaces and neglect of animals meant that she won the game, 40 to 31.