Ridere, ludere, hoc est vivere.

Saturday, September 14, 2013

Podcast debut: The return of Dice Tower News

Last June, on the Dice Tower Network, podcaster Remy Gibson signed off his 150th and last episode of "Dice Tower News."  He mentioned that he and Tom Vasel hadn't found a replacement, so it looked like there wasn't going to be any more DTN after that episode.  Well, as it happened, I'd been wondering in the back of my mind for several weeks about whether I would enjoy podcasting, but I didn't want to get into an hour-long format like so many popular shows do.  I liked Remy's ten-minute three-times-a-week format, and I thought it would be fun to do a news spot like that.  So when the opportunity opened up, I decided to contact Remy and Tom and see whether I might be able to step up and do the show.

Monday, September 9, 2013

Friends of Mars

Ben Rosset (l.) and Stephen Craig
UnPub 3, in January 2013
Many years ago at our engagement party, my wife Kathy introduced me to a close family friend she'd known since grade school, Stephen Craig.  He and I developed a great mutual respect and friendship over the years since then.  Not terribly long ago, we discovered that we share a common passion - designing boardgames.  At one design convention, he'd met Ben Rossett and convinced him to part with a prototype copy of his work in progress at the time, "The Market."

Saturday, August 17, 2013

Targi: The women prevail among the Tuaregs

At the World Boardgaming Championships, I'd picked up a copy of Targi (designer Andreas Steiger, artist Franz Vohwinkel, publisher Z-Man) at the Z-Man booth.  As I mentioned at the time, this title was on my wish list because the French blog Gus and Co. listed it among their top two-player games of 2012, so I picked it up as something Kathy and I would like to try out.

Saturday, August 10, 2013

WBC 2013 Sunday: Convention wrap-up


First, a shout-out to Charlie Hoopes, whom I mistakenly failed to mention in my "WBC 2013 Thursday" post.  Charlie is the designer of the family game Fill the Barn and has a work-in-progress abstract two-player called "AtataT."  I'd seen "AtataT" at UnPub 3 but missed out on playing it.  Charlie made a point of catching up with me during the Trains Planes and Automobiles tournament, and we had a nice chat about our respective game designs.  I look forward to seeing more of him.

Sunday morning provided an opportunity to catch up with the representatives from one of the vendors and talk a little about "East India Company."  This company is a well-known publisher with a line of games to which I think "EIC" would make a valuable contribution.  The fellows I spoke with weren't the people who make decisions about which submissions to evaluate, but they do much of the playtesting.  We talked a little about the wide variety of quality and maturity they see in some of the game designs that they are given to check out.  I thought it might be valuable to pass on to them a copy of the rules of "EIC" with my contact information, just as an indicator of how far along I've developed the game and to help with their company's evaluation of whether to get a closer look at it.  There's no telling what will come of this contact, but I was glad at least to have reached out and pursued a potential relationship.

Friday, August 9, 2013

WBC 2013 Saturday: Wooden Ships fleet action and semifinal

Saturday at the World Boardgaming Championships was the day I'd been preparing for - the Wooden Ships and Iron Men fleet action and, if I qualified, the semifinals with a goal of reaching the final and competing for the championship.

My fellow Dutch players, Admiral
Ron (l.) and Commodore Tim H.
Wooden Ships fleet action
Tim Hitchings always puts on a great fleet action at WBC.  This year, the scenario involved a meeting engagement in the Dogger Banks between a British fleet of six ships-of-the-line and six frigates escorting nine merchant vessels against a similarly outfitted Dutch fleet.  The goal of each fleet was to escort its merchants safely off the opposite side of the board.  I served as the rear commodore of the Dutch fleet, with the ship-of-the-line Holland and a frigate under my command, as well as three of the merchants.

Thursday, August 8, 2013

WBC 2013 Friday: Gryphon and Avalon Hill

Continuing my saga from yesterday's post...

Vendors
Friday at the World Boardgaming Championships was the first day that the vendors set up shop, and my friend Keith Ferguson was eager to be there when the doors opened.  Somehow I got the Friday morning schedule wrong and missed out on competing in a morning tournament, so I went to the vendors' hall instead.  As soon as I walked in, I saw the Gaming Nomads booth with Incan Gold (designers Bruno Faidutti and Alan R. Moon, artist Matthias Catrein, publisher Gryphon), which my family had been playing using a makeshift homemade version.  For $20, it seemed reasonable to get a copy of the real thing, since it gets some play in my house.  I overheard someone ask for Salmon Run (designer Jesse Catron  artist Eric J. Carter, publisher Gryphon), which I didn't even know they had until they pulled it out from under a low shelf, so I picked that up, too.  Finally, I decided to get Pergamon (designers Stefan Dorra and Ralf zur Linde, artist Klemens Franz, publisher Gryphon Games), which has been on my wishlist for a long time but which I just never picked up until now.  So I bought three Gryphon games from the first vendor I saw.  I decided discretion was the better part of valor at that point, and turned around and walked out again before my credit card got any other bright ideas.

Wednesday, August 7, 2013

WBC 2013 Thursday: "Small" tournaments and second-hand buys

Last week I spent four days at the World Boardgaming Championships in Lancaster, Pennsylvania.  WBC is one of my favorite conventions, and this one had a few highlights that I hope to share over the next few posts.

Monday, July 29, 2013

A promising new business contact

I've been struggling to assemble additional prototypes for "East India Company," and I had been stymied by an unfortunate failed transaction with a printing company that set me back about two and a half months with nothing to show for it except a refund.

Looking for a new source for print-on-demand services that could do what I needed, I browsed an old resource page that I'd bookmarked at Spotlight on Games.  There I found a reference to Print and Play Productions, which seemed to fit the bill perfectly.  On Wednesday, I placed an order and sent a note to the owner, Andrew Tullsen, just to let him know where I'd found out about his company and that I looked forward to doing business with him.  He responded the next day to say that he had checked my files, that everything looked good, and that he hoped to ship my order that week.