This summer we're headed to the North Carolina Outer Banks for a week at a beach house. We just threw together a list of games to bring based partly on recent acquisitions, partly on old favorites, and partly on family stand-byes that we think we can get the normally reluctant sons to play. Here's this year's packing list:
Ridere, ludere, hoc est vivere.
Friday, August 12, 2016
Friday, July 22, 2016
Can one house rule make an old game new again?
Saturday, July 16, 2016
Kramer and Kiesling recommendations
A couple of weeks ago I tweeted my realization that I have no games in my collection that are designed by Wolfgang Kramer nor Michael Kiesling, arguably two of the biggest designer names of our time. They collaborated to design such high-flyers as Tikal, Torres, and Maharaja. Kramer also designed El Grande, Princes of Florence, and Colosseum. So I solicited recommendations from Twitter followers, and here are the titles that came up:
Tuesday, June 28, 2016
Perspectives on Origins 2016 - Saturday 18 June
Part 1 - Thursday 16 June
Part 2 - Friday 17 June
My last day at Origins saw more displays, demos, publisher pitches, games, and new gaming acquaintances.
Part 2 - Friday 17 June
My last day at Origins saw more displays, demos, publisher pitches, games, and new gaming acquaintances.
Sunday, June 26, 2016
Perspectives on Origins 2016 - Friday 17 June
Continued from Part 1, Thursday 16 June
East India Company
My primary purpose at Origins was to pitch "East India Company" to publishers. At noon on Friday, my first appointment went well, but the publisher had issues with some of the liberties I'd taken with history in terms of which commodities were produced at which colonies. I'd certainly made some "convenient assignments" in the interest of making the math work in the gameplay, but he seemed to think I'd gone too far and ought to revisit the historical basis of the game.
East India Company
My primary purpose at Origins was to pitch "East India Company" to publishers. At noon on Friday, my first appointment went well, but the publisher had issues with some of the liberties I'd taken with history in terms of which commodities were produced at which colonies. I'd certainly made some "convenient assignments" in the interest of making the math work in the gameplay, but he seemed to think I'd gone too far and ought to revisit the historical basis of the game.
Friday, June 24, 2016
Perspectives on Origins 2016 - Thursday 16 Jun
Keith Ferguson and I drove to the Origins Game Fair in Columbus, Ohio, on Thursday 16 June. Most of what I recorded at Origins manifested in the medium of tweets.
What follows are a few highlights, and as the opportunity arises, I may
elaborate on some of them.
Sunday, June 5, 2016
Dice, Dexterity, and Tactics: A One-play Review of "Barrage Battle"
The application of dexterity to combat resolution in modern game design appears to be an emerging phenomenon, the Western-themed Flick 'em Up the most notable example. Raechel Mykytiuk and Matthew Kuehn bring a new innovation by blending dexterity with the card-character skirmish format of such games as Up Front and Summoner Wars in the fantasy-themed combat game Barrage Battle, currently on Kickstarter with a funding date of Friday June 24.
Friday, April 29, 2016
Gaming in a hospital room - revisited
A little over four years ago, I wrote a couple of posts on what works and what doesn't when playing games in a hospital room or waiting room. We find ourselves in a similar situation this week, although the medical circumstances are decidedly more serious. All the same, it is helpful to revisit the principles that make for a good pasttime under such trying circumstances - portability, compactness, simplicity, humor, interruptibility, and brevity. What follows is an amalgamation of highlights from the two posts.
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