The application of dexterity to combat resolution in modern game design appears to be an emerging phenomenon, the Western-themed Flick 'em Up the most notable example. Raechel Mykytiuk and Matthew Kuehn bring a new innovation by blending dexterity with the card-character skirmish format of such games as Up Front and Summoner Wars in the fantasy-themed combat game Barrage Battle, currently on Kickstarter with a funding date of Friday June 24.
Ridere, ludere, hoc est vivere.
Sunday, June 5, 2016
Friday, April 29, 2016
Gaming in a hospital room - revisited
A little over four years ago, I wrote a couple of posts on what works and what doesn't when playing games in a hospital room or waiting room. We find ourselves in a similar situation this week, although the medical circumstances are decidedly more serious. All the same, it is helpful to revisit the principles that make for a good pasttime under such trying circumstances - portability, compactness, simplicity, humor, interruptibility, and brevity. What follows is an amalgamation of highlights from the two posts.
Friday, April 22, 2016
Games for a one-armed mother-in-law
My mother-in-law was in a rather severe car accident a few weeks ago. She is home from the hospital and recovering from surgery to her elbow, arm, and hand. We plan to visit soon, but we are faced with a dilemma: What three-player games are appropriate when one player can't easily hold a hand of cards and really only has use of one hand?
Friday, April 15, 2016
UnPub 6: Adjustments to "East India Company"
"East India Company" demo at PrezCon 2016: (l. to r.) Darrell Louder, T.C. Petty III, Paul O., Matthew O'Malley, Jessica Wade Photo by Chris Kirkman |
Friday, March 18, 2016
Ninja Countdown: A one-play review of San Ni Ichi
In the quintessential neo-tradition of first-time game designer/publishers, Ironmark Games has successfully crowd-funded and released debut designer Mike Sette's rather fascinating little trick-taking game with a Ninja martial arts theme. San, Ni, Ichi, whose title translates from Japanese as "Three, Two, One," features simultaneous card play with a rock-paper-scissors resolution mechanic.
Friday, March 4, 2016
PrezCon 2016: Pillars of the Earth final
(c) Mayfair Games Used by permission |
Sunday, November 29, 2015
2015 Holiday Gift Meta-guide
Plenty of people have plenty of gift ideas for the holidays, so rather than compile my own list to add to the rest, I've assembled my second annual collection of holiday gift guides with recommendations from all over the blogosphere. At the end, I'll highlight the most frequently recommended games from all these lists.
Friday, October 23, 2015
Controversial themes
This week I happened across an old State of Games podcast in which Chris Kirkman, Nat Levan, and the Dice Hate Me crew discussed the potential backlash from Nat's whaling-themed game, New Bedford. The discussion addressed why people might have difficulty with a game based on hunting and killing whales. For my part, I'm very fond of the game, and I think its historical setting and the chit-pull mechanic that models the depletion of the whale population lend the proper respect to the topic. In short, it's not a controversial theme for me.
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