It has been a long time since Kathy and I have beaten Pandemic (designer Matt Leacock, artists Josh Cappel and RĂ©gis Moulun, publisher Z-Man Games). We usually don't play it in a two-player setting, but today I got a hankering to pull it out again, and I'm glad we did. Since we had such early success with the game in "easy" mode, we've been playing in "normal" mode for quite some time but somehow never managed to beat it at that level of difficulty. We've run out of cubes of a color, we've reached the end of the Outbreak track, we've run out of player cards ... basically we've lost every way there is to lose.
Ridere, ludere, hoc est vivere.
Friday, December 14, 2012
Tuesday, December 11, 2012
WBC: Thinking about August in December
I'll preface my remarks by stipulating that I am a relatively new member of the Boardgame Players Association, and all I know is based on what I read in the newsletter and elsewhere online. None of this represents any kind of official news or information from the BPA. Caveat lector.
Thursday, December 6, 2012
Clash on the Coral Sea
My friend and colleague Frank H. and I met again over the game table. Over the last few months we've played three rounds of Midway (designers Larry Pinsky and Lindsley Schutz, publisher Avalon Hill) with a number of optional rules attached. This time, Frank broke out his copy of the "Coral Sea" expansion, and we set our clocks back to May 1942 to determine the fate of Port Moresby, New Guinea.
Saturday, December 1, 2012
Bellwether interview
About once a month, Bellwether Games interviews a game designer on their blog. Over the last year and a half, they've asked some illuminating questions of designers in the field. This month, they were gracious enough to ask me to take a turn in the barrel, and I took full advantage of the opportunity to espouse my thoughts on games and game design.
Oh, and by the way, I happened to notice (no, they didn't ask me to mention) that Bellwether is selling Drop Site (designer Dennis Hoyle, artists Guray Emen and Paolo Vallerga) at 30% off, plus free shipping. I first heard of this game when it won the Carta Mundi prize for Best Card Game in the 2010 Premio Archimede game design competition. I haven't played it myself, but from what I've read, it looks like an excellent candidate for a stocking stuffer.
Oh, and by the way, I happened to notice (no, they didn't ask me to mention) that Bellwether is selling Drop Site (designer Dennis Hoyle, artists Guray Emen and Paolo Vallerga) at 30% off, plus free shipping. I first heard of this game when it won the Carta Mundi prize for Best Card Game in the 2010 Premio Archimede game design competition. I haven't played it myself, but from what I've read, it looks like an excellent candidate for a stocking stuffer.
Go forth and see last month's answers
Tom Gurganus posed a provocative "Question of the Month" for October: "Where are the new game mechanisms?" He received a fascinating variety of answers from a number of thoughtful designers. Worth a perusal.
Coming up: An interview with Bellwether Games
Coming up: An interview with Bellwether Games
Friday, November 23, 2012
Holiday gift guide
(c) boardgamegeek.com Used by permission |
The boardgamegeek holiday list has but two shortcomings. First, it does not include my own Trains Planes and Automobiles, which is appropriate for any family with kids ages eight and up. (Okay, shameless self-promotion complete. Moving on.)
Thursday, November 22, 2012
A game of "A Game of Thrones"
(c) Fantasy Flight Games Used by permission |
Sunday, November 18, 2012
Rules redlines
East India Company prototype photo |
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