The microgame format that Love Letter popularized poses a considerable design challenge. Fewer cards mean players face statistically fewer different situations. Pared down to a skeletal structure, a microgame really has to make every card significant and capitalize on every opportunity for interaction. John du Bois introduced a clever two-player tug-of-war in this format with the 2016 Button Shy game Avignon: A Clash of Popes. To that tight little design Button Shy Games is Kickstarting a sequel, Avignon: Pilgrimage, that introduces new characters that can stand alone as a separate game or that players can mix in with the original Avignon for a variety of interactions.
Ridere, ludere, hoc est vivere.
Sunday, January 15, 2017
Wednesday, December 28, 2016
Getting to Know "The Grid"
Games in some ways, like people, have personalities. Some, like Ticket to Ride, are friendly, fun, and easy to get to know. Others, like Two Rooms and a Boom, are gregarious and a little crazy; if you can handle the energy, they are very entertaining. Some are obtuse and a little intimidating, like a Phil Eklund simulation or a heavy wargame. And some are subtle, reserved, and a little introverted; they don't want to show you everything right away, and if you base your opinion on a first impression, you'll miss what's hidden underneath.
Saturday, October 1, 2016
Congress of Gamers 2016
Every fall there's a little weekend convention in Rockville, Maryland that I've always enjoyed. Hosted at the unassuming Rockville Senior Center, Congress of Gamers features a series of Euro tournaments, an auction store, and a game design room. The Games Club of Maryland sponsored the convention, and Break My Game ran the prototype testing event this year's session, which convened last weekend.
Friday, September 9, 2016
Collaboration
Monday, September 5, 2016
Summer vacation gaming
Our friends gave us access to their beach house in Rodanthe, North Carolina, for a week this summer. For me, the best part of a summer vacation is simply sitting without a care in the world and reading a book or playing a game, and we did plenty of both. I finished three books (including Girls on Games, reviewed in my last post), and we played games every day, including my sons, who are not normally enthusiastic gamers.
Sunday, August 28, 2016
Hearing Women Tell It: A Review of "Girls on Games"
At a time when the board game community has become gradually
aware of the unique experiences of women in the hobby, the gently feminist Girls on Games, an anthology on gender
perspective in gaming particularly and in geekdom more generally, successfully
Kickstarted in 2014 with over 900 backers. Elisa Teague - designer of games, events, costumes, and props - compiled 15 essays by women
and a foreword (by a man) and herself wrote six more plus an afterword. She also interleaved “Share My Story
Spotlight” anecdotes by two women, three men, and a girl, plus a poem – or
perhaps a song lyric – by “The Doubleclicks.”
And to read and hear women tell it, despite a consistently optimistic
tone throughout their essays, they experience some ugly behavior in our gaming hobby
– from condescension, to scorn, to challenges to their bona fides as game lovers. After
reading of these experiences, frankly,
I don’t know how they put up with it.
Friday, August 12, 2016
Fifth annual-ish "What to pack for a vacation"
This summer we're headed to the North Carolina Outer Banks for a week at a beach house. We just threw together a list of games to bring based partly on recent acquisitions, partly on old favorites, and partly on family stand-byes that we think we can get the normally reluctant sons to play. Here's this year's packing list:
Friday, July 22, 2016
Can one house rule make an old game new again?
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