Ridere, ludere, hoc est vivere.

Sunday, January 27, 2013

UnPub 3 Part IV: Brewing beer and getting GIPF

Brewmasters
Chris Kirkman (left) fermenting a concoction in
"Brewmasters" by Ben Rosset (right)
In the last prototype game that I played at UnPub 3, I joined Chris Kirkman and Ben Rosset in a three-player round of Ben's "Brewmasters."  I have to say, this game is neck-and-neck with "Post Position" for my favorite game of all of those that I played at UnPub.  Players represent presidents of microbreweries, and the goal is to score the most points by producing beer.  Beer options include basic, tried-and-true recipes like porter, stout, and ale, while other more exotic concoctions like "pumpkin spice ale" score more points per unit brewed.  Players need to manage not only the acquisition of ingredients but the throughput of the brewing operation, from storage to fermenting to bottling to shipping.

Friday, January 25, 2013

UnPub 3 Part III: Three players, four publishers, and plenty of pancakes

East India Company - Three-player playtest
Ben Rosset (left) and Stephen Craig clearly enjoying the
game playing excitement that is "East India Company"
Late on the first day of UnPub 3, designers Ben Rosset and Stephen Craig joined me for a three-player game of EIC.  This game unfolded in a couple of unusual ways.  Ben gradually built up his fleet until he had four ships - two small, two medium - and fell into a pattern in which his four ships went to four different colonies, bought four different goods, and returned to Europe to unload all four ships in the same turn.  It was kind of an odd cycle, but it worked, because the diversification of commodities meant that he wasn't competing with himself.  Stephen tried a couple of different things before he eventually invested in a big ship and started making the long China spice run.  I think he might have made that trip twice by the end of the game.  I decided to try the "chaining markets" strategy of buying tobacco in one place, bringing it to another colony that bought tobacco and sold ivory, buying ivory to bring it somewhere else that bought ivory, and so on.  My method must have worked, because I ended up winning in a pretty narrow range of scores.  Although the game ran 150 minutes (a little on the long side for a three-player game), I was pretty happy with how it turned out.

Thursday, January 24, 2013

UnPub 3 Part II: Pig Pen, Playtesting, and Post Position

Kevin Kulp (left) explains Pig Pen to Jesse
Catron (right) and another gamer at UnPub3
Pig Pen
I first met designer Kevin Kulp at Congress of Gamers last October, when he playtested "East India Company."  He'd mentioned his set-building card game Pig Pen, but I never got to try it out at CoG.  So I was glad to find him and learn the game in a three-player session.  Pig Pen is just a fun, crazy draw-one-play-one game of assembling a pig pen consisting of four fences or walls, a gate, and a feed card.  Once those pieces are in place, a player can draw a pig and keep it in the pen - at least until something bad happens, such as an opponent taking a chainsaw to your wooden fence or detonating dynamite on your brick wall.  Then you've got one turn to repair the damage, or your pig runs away, potentially into the waiting arms of another player.  Oh, the betrayal!

Wednesday, January 23, 2013

UnPub3 Part I: Power Playtesting

I have begun to catch up on my sleep, and now I will begin to catch up on my blogging with a series of posts on last weekend's UnPub 3 event in Magnolia, Delaware, where 45 designers plus other gamers convened to playtest unpublished games in an open forum over two days.

Friday, January 4, 2013

New Year's Renaissance

The last several years, I've hosted a big game at my house on New Year's Day.  In January 2009, we played a Wooden Ships and Iron Men fleet action.  On New Years in 2011 was a multi-player game of PanzerBlitz.  Last year we played History of the World.  This year, Keith F., Brian G., Glenn W., and W.J.G. joined me to advance the civilization and develop the markets of Europe with the epic game Age of Renaissance (designers Don Greenwood and Jared Scarborough, artists Stephen Langmead and Kurt Miller, publisher Avalon Hill).

Tuesday, December 25, 2012

Family playtest of East India Company

My mother-in-law Agnes enjoys the occasional boardgame, and she is not afraid to try out something new.  She was even one of my early playtesters of East India Company in its most rudimentary form.  Sunday afternoon, she agreed to revisit the game in its latest rendition, along with my wife Kathy and son Patrick.  I am grateful to get this shakedown of the current form of rules about three weeks prior to the Unpub 3 event in Dover on Martin Luther King weekend.

Saturday, December 22, 2012

Shadows and Assassins

Last Tuesday night my friends and I played an "after school special," a gaming get-together after work at Game Parlor in Chantilly, Virginia.  There's one almost every week, but I usually only get to about one a month, so I always enjoy the opportunity to get with a larger group and play something different.

Friday, December 14, 2012

Wiping out Pandemic

It has been a long time since Kathy and I have beaten Pandemic (designer Matt Leacock, artists Josh Cappel and RĂ©gis Moulun, publisher Z-Man Games).  We usually don't play it in a two-player setting, but today I got a hankering to pull it out again, and I'm glad we did.  Since we had such early success with the game in "easy" mode, we've been playing in "normal" mode for quite some time but somehow never managed to beat it at that level of difficulty.  We've run out of cubes of a color, we've reached the end of the Outbreak track, we've run out of player cards ... basically we've lost every way there is to lose.