I like looking into which boardgames work for taking on family summer vacations. The last time I looked at this question was July 2012. This year we have plans to visit points of interest in southwest Virginia - the Skyline Drive, Lexington, the Natural Bridge, and Monticello. We specifically will be leaving laptops at home. Anticipating some quality family downtime, of course that means boardgames.
Ridere, ludere, hoc est vivere.
Friday, August 22, 2014
Saturday, August 16, 2014
WBC 2014 Saturday and Sunday: WS&IM fleet action, Acquire semifinal, and demos
One quick go-back on my earlier posts recounting my World Boardgaming Championships experience this year: The very first thing that Keith Ferguson and I did Thursday morning, on our way to the registration desk, was to bump into Josh Tempkin of Tall Tower Games. He spent a good part of the convention demonstrating several of his games:
- "WarTime," which I've written about before as a fascinating, innovative real-time wargame involving sand timers
- "Throne Dice," which surprisingly I still haven't taken the time to play
- "Commissioner," which I learned at UnPub 4 as "Lesser Evil"
Thursday, August 14, 2014
WBC 2014 Friday: WS&IM loss, Acquire victory, and EIC demo
Wednesday, August 13, 2014
WBC 2014 Thursday: TPA and a day of not winning
Last week I conducted my fourth annual pilgrimage to the World Boardgaming Championships in Lancaster, Pennsylvania, the summer highlight of my gaming year. I had a fairly loose schedule in mind, with only a few key tournaments that I specifically wanted to hit.
Thursday, July 3, 2014
Second annual List of Shame: The Unplayed Games of 2014
Last year about this time, inspired by Chris "GamerChris" Norwood, I posted my "secret shame" - a list of unplayed games sitting on my shelves. When I did that, I thought surely, I am now motivated to work my way down this list and play all these games - or pass them along to someone else who will. Surely, in the next year, say, I will have played nearly all my games and the list will be shorter.
Thursday, June 26, 2014
UnPub Mini Chantilly Recap
Last Saturday, Keith Ferguson ran an UnPub Mini event at Game Parlor Chantilly. (I helped a little.) We had about twelve designers and about 20 gamers playtesting over the course of the 11 hours that the store was open that day. It was about as successful as we could have wanted. For my part, I got to playtest "East India Company" and "Reactor Scram" one time each, as well as to play about four other games, though there were many more I wish I could have played.
Sunday, June 15, 2014
More designers for 21 June UnPub Mini in Chantilly, Virginia
As I mentioned in a post on May 8, there will be an UnPub Mini event this Saturday 21 June at
Game ParlorWe now have a full slate of eleven designers lined up, so we have plenty of opportunities for gamers to come and try out new game design prototypes and provide feedback to the designers.
13936 Metrotech Drive
Chantilly, VA 20151
Friday, May 30, 2014
Leaner, meaner "Company"
I've been giving some thought as to how to streamline "East India Company." There are a few approaches I can take. The scientist in me wants to make one change at a time and test each change independently. I've heard at least one designer specifically recommend that approach so that you always know the effect of each specific design change. But my gut tells me to identify the essential core elements of the game, eliminate everything else in one big purge, and then see if anything should be added back in, painstakingly, one element at a time.
Subscribe to:
Posts (Atom)