Last Saturday at HistoriCon, my friend Frank Hodge and I spent the morning in seminars and then joined our friend Grant Greffey for his latest WarZone scenario in his Dr. Orenstein series. What follows are a few notes that I took from the first seminar, with others to follow in subsequent posts. Any errors in this account with respect to the history of the Marine Corps and surrounding events are my own.
Ridere, ludere, hoc est vivere.
Tuesday, July 23, 2013
Saturday, July 20, 2013
HistoriCon 2013 Friday - DBA and GHQ
De Bellis Antiquitatis 3.0
Today at HistoriCon, I was reminded of what I like about the elegant miniatures game De Bellis
Antiquitatis (designers Philip and Sue Barker and Richard Bodley Scott, publisher Wargamers Research Group), colloquially known as DBA. Years ago, my friends and I would play earlier versions of DBA avidly. We closely followed rules changes and army list updates as they came out, the latest edition being DBA Version 2.2. Over time we fell away from DBA in favor of boardgames and other distractions. Occasionally we'd say, "We should play DBA again some time," and another of us would say, "Yes, that's a good idea. I like DBA. We should do that." And then we wouldn't.
Today at HistoriCon, I was reminded of what I like about the elegant miniatures game De Bellis
Pike refusing the flank against a knight charge |
Friday, July 19, 2013
HistoriCon 2013 Thursday - New Orleans and Warrenton Junction
Although my primary interest is boardgames, I've been known to push lead around the table from time to time. With last year's move to Fredericksburg, Virginia, of HistoriCon, the biggest Historical Miniatures Gaming Society (HMGS) event of the year, I've had a golden opportunity to revisit miniatures gaming and see the latest in the hobby. Today was the first day of HistoriCon 2013, and for me it was "Leo Walsh" day, as I participated in back-to-back games run by the co-designer of High Noon and Age of Iron.
Sunday, July 14, 2013
East India Company: Two-player playtest holds up well
"East India Company" two-player session. The prototype board might be too "busy" and need some toning down for clarity. |
Wednesday, June 26, 2013
Midway: The brown shoe is on the other foot
My father was a naval aviator, and for whatever reason, whereas the rest of the Navy wore black shoes with their khaki uniforms, aviators always wore brown shoes. This "brown shoe" image has a great deal of history and pride associated with it. Well, today after work, Frank Hodge did well by that tradition in our game of Midway (designers Larry Pinsky and Lindsley Schutz, publisher Avalon Hill). Unlike so many of our previous games, Frank assumed the role of commander of the U.S. Navy forces, while I took those of the Imperial Japanese Navy with the goal of invading Midway Island.
Monday, June 24, 2013
Reflecting on the symmetry of abstracts
(c) Queen Games Used by permission |
Friday, June 14, 2013
Farmers and hoplites
Two quick game accounts:
(c) Z-man Games. Used by permission |
Farmers of the Moor
Tuesday, June 11, 2013
Spring game photos
I've been gaming, and photographing, but not posting so much over the last month, so I thought I'd do a little catch-up with a sampling of the things my wife and I have been playing.
Traders of Carthage
I've mentioned this obscure favorite a few times and actually posted about this game, but I couldn't pass up the opportunity to include my photographic effort to incorporate the juxtaposition of the drinks, the game, and my lovely opponent across the table.
Pinot grigio, Anchor Steam, and Traders of Carthage |
I've mentioned this obscure favorite a few times and actually posted about this game, but I couldn't pass up the opportunity to include my photographic effort to incorporate the juxtaposition of the drinks, the game, and my lovely opponent across the table.
Friday, June 7, 2013
Unplayed games coming out of the closet
The more I read of Chris "GamerChris" Norwood's blog and the more I hear of his podcast, the more I appreciate his thoughtful take on boardgaming. Most recently, he posted an admission of his "secret shame" - a list of unplayed games. I recognized a number of games on his list, and was just about to chastise him for having neglected some particularly good ones ... and then I thought that perhaps I ought to see just how much glass there was in my own house before casting stones in his direction.
Wednesday, June 5, 2013
Showdown at Guadalcanal
My good friend Frank Hodge and I sat down after work for the last scenario in our "Pacific Theatre via Midway" series - the Battle of Guadalcanal - or more correctly perhaps, the Battle Around Guadalcanal (since we didn't worry too much about how the troops in the mud on the island itself fared - with apologies to my brother Pete the Marine). This scenario for the first time presents the U.S. player with the same problem that faces the Japanese player in almost every other scenario - having to land transports on an objective. In this case, both the Japanese and the Americans are trying to land forces on Guadalcanal to reinforce troops already there so as to secure control of the island.
Monday, June 3, 2013
Diana Jones Award nominees - dubious recognition
A Wil Wheaton tweet called my attention to the nomination of the YouTube Geek and Sundry show Table Top for the 2013 Diana Jones Award for Excellence in Gaming.
The what?
The what?
Wednesday, May 15, 2013
War and Peace in an afternoon
(c) Worthington Publishing Used by permission |
Sunday, May 12, 2013
Backyard 24/7
Just a picture this time: As the weather improves, the backyard boardgaming becomes more frequent. Friday after work it was 24/7: The Game (designer Carey Grayson, publisher Sunriver Games).
Tuesday, May 7, 2013
Undiscovered Carthage?
(c) Z-man. Used by permission |
Sunday, May 5, 2013
Birthday dinner gaming
Yesterday was my beautiful wife Kathy's birthday, and we celebrated by having our good friends Glenn, Jeff, and Rebecca over for dinner and boardgames. We customarily get together every few months or so to socialize, most recently in November when we played Tsuro and Settlers of Catan at Jeff's house.
Friday, May 3, 2013
Who loves you, Alexandros?
Today, Kathy and I played Alexandros (designer Leo Colovini, art by Grafik Studio Krüger, publisher Rio
Grande). I'd blogged some time ago speculating that this game might have a runaway leader problem, but that was not in evidence in our game today. Although I jumped to an early lead and tried to continually levy taxes to open my advantage, Kathy gamely and gradually caught up to me. She accumulated cards to knock me out of my high-earning provinces, one by one. She timed it perfectly, so that she passed me on the high end of the scoring track and maintained the tax-collecting momentum to win by a substantial 120 to 97 points.
Kathy's green generals govern some high tax-earning provinces in the west |
Tuesday, April 30, 2013
Romance on the train: Love Letter and Ticket to Ride
Sunday afternoon, Kathy and I played Love Letter (designer Seiji Kanai, artists Andrew Hepworth and Jeffrey Himmelman, publisher Alderac Entertainment Group) for the first time. This microgame poses some neat little logic challenges and opportunities for second-guessing, although in our first play, we didn't find it quite as "brain-bending" as Citadels, our favorite hidden-role game for getting inside each others' heads. As it happens, we played two rules incorrectly. First, in the two-player game, we failed to turn three cards face up at the start of each round to reduce the size of the playing deck and gain early insight into which cards were already out of play. Second, we thought (incorrectly) that the Guard could target another Guard in an attempt to eliminate an opponent. Since there are five Guards in the deck (as opposed to one or two of any other character), that made the Guard extraordinarily powerful in our game. I've written before about my propensity for getting the rules wrong the first time I play a game, but fortunately, we still had fun, and the game was over in less than half an hour. LL is a quick little diversion that I expect will get more play - and that I hope will become more intricate in the tactics and counter-tactics of anticipating each others' cards.
Friday, April 26, 2013
Love Letter arrives in the mail
Love Letter: A good thing in a small package |
Monday, April 22, 2013
Getting serious about East India Company
I've had some time over the last few days to start really stepping out on my plan for "East India Company." I've completed a survey of candidate publishers. I've decided that I should have a second prototype in hand ready to ship in the event that I get a positive response from a submission letter. So my current effort is geared toward making a second prototype that reflects the lessons I've learned from my first printing foray and from the playtesting I've done with it.
Sunday, April 21, 2013
Sunday afternoon Probe
This afternoon we had a family game of Probe (Parker Brothers, 1964), an old stand-by that we played way back when we were kids and that we have since passed down to the next generation. I managed to guess Kathy's diaphragm under the "Interruptive Rule" with five letters unexposed, which gave me a 100-point bonus. The 17-year-old's fax lasted a long time, until his having to expose blanks made obvious just how short his word was. The 12-year-old's toxicity lasted the longest; Kathy managed to guess it at her very last opportunity before the end of the game. My wishful was guessed the earliest in the game, but I ended up with the high score and the win.
Saturday, April 20, 2013
Hive at work, and the Top Ten Lunch Break Games
Today my friend Glenn Weeks and I got together during our lunch break at work, and we took advantage of the opportunity to play a game of Hive (designer and artist John Yianni, publisher Gen42). This turned out to be the perfect lunch break game for two. It occupies very little table real estate, takes less than five minutes to teach, and has a playing time of about 15 or 20 minutes.
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