|(c) Z-man Games. Used by permission|
Last evening, Kathy and I played Agricola: Farmers of the Moor (designer Uwe Rosenberg, artist Klemens Franz, publisher Z-Man Games). We used the "Advanced (F)" deck of minor improvements. We took completely different approaches to our farms. Kathy was immediately disgusted with her hand and dismissed the idea of pursuing any of her minor improvements. In fact, the only major improvement she paid for was a fireplace, which she later upgraded to a cooking hearth. She was the first to build an extra room and grow her family. She built fences like crazy and had quite the sheep/boar farm going before long.
I went in a completely different direction. I got a horse at my earliest opportunity. I focused on improvements both minor and major. In particular, I made a point of acquiring the Forester's Lodge and the Peat Charcoal Kiln, which in combination with the horse made subsequent "cutting peat" and "felling trees" actions considerably more efficient. But that set me behind in establishing a food source, so I spent a lot of time fishing and taking other food-source actions. We were both slow to plow and sow grain and vegetables. In the end, she had a three-room stone house with five family members to my three-room clay hut and three family members, but I had so many points from major improvements (including the well) that I won by the very narrow score of 43 to 42.
|I misplayed my Yellow 7 with the Yellow 8,|
forgetting that I'd already played the
Yellow 6 and that Kathy had played the
Yellow 9, rendering the Phalanx