Monday, September 10, 2018
Monday, September 3, 2018
Twitter among a few game designers about the use of spreadsheets. For my part, I find them useful in maintaining balance in a game's economy, in the relative values of different components of the game. In "Magnificent Marvels," Keith and I recognized the need to be sure that the different components with widely varied point values would need appropriately balanced building costs, and we put together a spreadsheet to try to manage that.
Monday, August 27, 2018
Monday, August 20, 2018
recounted an initial foray into a collaborative design with Keith Ferguson. We have come a long way in those two years, and that work has paid off. On August 6, Hexagram 63 Game Studios announced that we had signed with them to produce "Magnificent Marvels," our contraption-inventing game. Keith and I are excited to be working with Anthony Racano and his team to make "Magnificent Marvels" a reality on the tabletop.
Saturday, April 1, 2017
In this second post in a series exploring games of strategy (begun last month), designers Aaron Honsowetz, Austin Smokowicz, and I explore strategic games involving sequential moves, i.e. those in which each player's decision happens in the context of knowing opponents' previous decisions. This exploration has its foundation in Chapter 3 of Dixit, Skeath, and Reiley's Games of Strategy.
Wednesday, February 22, 2017
my effort to approach a simple three-player race game using game theory. Economist and game designer Dr. Aaron Honsowetz responded, which led to his recommendation that I look up the book Games of Strategy by Avinash Dixit, Susan Skeath, and David Reiley. I finally obtained the third edition recently, and that has led Aaron, fellow designer Austin Smokowicz, and I to explore Dixit Skeath and Reiley's text in a kind of virtual book club.
Sunday, January 15, 2017
Avignon: Pilgrimage, that introduces new characters that can stand alone as a separate game or that players can mix in with the original Avignon for a variety of interactions.