Continued from Part 1, Thursday 16 June
East India Company
My primary purpose at Origins was to pitch "East India Company" to publishers. At noon on Friday, my first appointment went well, but the publisher had issues with some of the liberties I'd taken with history in terms of which commodities were produced at which colonies. I'd certainly made some "convenient assignments" in the interest of making the math work in the gameplay, but he seemed to think I'd gone too far and ought to revisit the historical basis of the game.
Sunday, June 26, 2016
Friday, June 24, 2016
tweets. What follows are a few highlights, and as the opportunity arises, I may elaborate on some of them.
Sunday, June 5, 2016
Barrage Battle, currently on Kickstarter with a funding date of Friday June 24.
Friday, April 29, 2016
A little over four years ago, I wrote a couple of posts on what works and what doesn't when playing games in a hospital room or waiting room. We find ourselves in a similar situation this week, although the medical circumstances are decidedly more serious. All the same, it is helpful to revisit the principles that make for a good pasttime under such trying circumstances - portability, compactness, simplicity, humor, interruptibility, and brevity. What follows is an amalgamation of highlights from the two posts.
Friday, April 22, 2016
My mother-in-law was in a rather severe car accident a few weeks ago. She is home from the hospital and recovering from surgery to her elbow, arm, and hand. We plan to visit soon, but we are faced with a dilemma: What three-player games are appropriate when one player can't easily hold a hand of cards and really only has use of one hand?
Friday, April 15, 2016
|"East India Company" demo at PrezCon 2016:|
(l. to r.) Darrell Louder, T.C. Petty III, Paul O.,
Matthew O'Malley, Jessica Wade
Photo by Chris Kirkman
Friday, March 18, 2016
Ironmark Games has successfully crowd-funded and released debut designer Mike Sette's rather fascinating little trick-taking game with a Ninja martial arts theme. San, Ni, Ichi, whose title translates from Japanese as "Three, Two, One," features simultaneous card play with a rock-paper-scissors resolution mechanic.
Friday, March 4, 2016
|(c) Mayfair Games|
Used by permission