As part of a series of discussions on Games of Strategy, I've written here about games with sequential moves - those in which players "take turns" and each decision is made with full knowledge of the opponent's last decision - as well as games with simultaneous moves - those in which players make decisions not knowing which option an opponent has selected. Continuing our exploration of game theory, Dr. Wictz and I further discussed games that combine sequential and simultaneous moves.
Ridere, ludere, hoc est vivere.
Monday, November 19, 2018
Monday, November 12, 2018
Top ten games with my wife - 2018 edition
Four years ago I was inspired to identify the top ten games that my wife and I liked to play together. We've played a lot of games since then, and added a lot of games to our collection. So I thought I'd revisit this question. We found it very difficult to narrow the list down to ten; there are a dozen not listed here that we could easily have included instead.
Monday, November 5, 2018
Highest-rated out-of-print games - 2018 edition
Four years ago I identified the top five out-of-print games on boardgamegeek. Since then, a number of games have found new life as reprints, so I thought the topic worth revisiting to see what's "hot but hard to find."
Monday, October 29, 2018
Notes on simultaneous-move games with continuous strategies
My recent posts on game theory have focused on games with discrete strategies, which is to say that players are faced with a finite number of choices for each decision. Some time ago, in our colloquium on games of strategy, Aaron Honsowetz, Austin Smokowicz, and I discussed games with continuous strategies (also on video) - those games in which players choose a value on a spectrum, such as a price to set on a commodity.
Monday, October 22, 2018
European board games before Catan
Game designer Rob Newton asked on Twitter what people would consider "classic literature of the board game world." Fellow designer Jonathan Weaver responded in three categories - citing Chess and Go as "ancient literature," Monopoly as "classic American literature," and then added, "whatever the predecessor of Catan is would be classic European literature." Some time ago, I was inspired to go back and look at what board games Americans had available to them when Monopoly arrived. Now I was faced with a similar question for Europe before Catan. I already knew that Clue was originally English and Risk came from a French design, but Weaver's response made me realize that I really couldn't identify other European games released prior to 1995. Surely Catan couldn't have been the first popular European board game, so I felt that some self-education was in order.
Monday, October 15, 2018
Notes on games with mixed strategies
In an earlier post regarding theory of simultaneous move games, I concluded with an example of a game between two tennis players that did not demonstrate a Nash equilibrium between its two pure strategies. Sam Hillier: Consulting Philosopher more recently elaborated on the topic with an excellent post on mixed strategies. Whereas I had
approached the question of an equilibrium for a single tennis shot and
concluded that none existed, a tennis match of course includes many
shots, so players have an opportunity to invoke a weighted mix of shots and
defenses between the two options.
Monday, October 8, 2018
Spies vs spies: First impression of Cold Warrior
I have long felt that the Cold War represents a rich thematic opportunity for board games. Yet I can identify only a handful of games set in that NATO-Soviet contest of diplomacy, espionage, and brinkmanship that rank in the top 1000 of boardgamegeek.* Into this cloak-and-dagger arena the new designer Wes Crawford introduces Cold Warrior (artist Jimmy Malone, published on Game Crafter).
Monday, October 1, 2018
Quick draw: First impression of Death Pit Duels
In the world of head-to-head two-player battle card games, I'd be hard pressed to name a more distilled, purified entry than Death Pit Duels (designer Bryan Johnson, publisher Frost Forge on Game Crafter).
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