Part 1 - Thursday 16 June
Part 2 - Friday 17 June
My last day at Origins saw more displays, demos, publisher pitches, games, and new gaming acquaintances.
Ridere, ludere, hoc est vivere.
Tuesday, June 28, 2016
Sunday, June 26, 2016
Perspectives on Origins 2016 - Friday 17 June
Continued from Part 1, Thursday 16 June
East India Company
My primary purpose at Origins was to pitch "East India Company" to publishers. At noon on Friday, my first appointment went well, but the publisher had issues with some of the liberties I'd taken with history in terms of which commodities were produced at which colonies. I'd certainly made some "convenient assignments" in the interest of making the math work in the gameplay, but he seemed to think I'd gone too far and ought to revisit the historical basis of the game.
East India Company
My primary purpose at Origins was to pitch "East India Company" to publishers. At noon on Friday, my first appointment went well, but the publisher had issues with some of the liberties I'd taken with history in terms of which commodities were produced at which colonies. I'd certainly made some "convenient assignments" in the interest of making the math work in the gameplay, but he seemed to think I'd gone too far and ought to revisit the historical basis of the game.
Friday, June 24, 2016
Perspectives on Origins 2016 - Thursday 16 Jun
Keith Ferguson and I drove to the Origins Game Fair in Columbus, Ohio, on Thursday 16 June. Most of what I recorded at Origins manifested in the medium of tweets.
What follows are a few highlights, and as the opportunity arises, I may
elaborate on some of them.
Sunday, June 5, 2016
Dice, Dexterity, and Tactics: A One-play Review of "Barrage Battle"
The application of dexterity to combat resolution in modern game design appears to be an emerging phenomenon, the Western-themed Flick 'em Up the most notable example. Raechel Mykytiuk and Matthew Kuehn bring a new innovation by blending dexterity with the card-character skirmish format of such games as Up Front and Summoner Wars in the fantasy-themed combat game Barrage Battle, currently on Kickstarter with a funding date of Friday June 24.
Friday, April 29, 2016
Gaming in a hospital room - revisited
A little over four years ago, I wrote a couple of posts on what works and what doesn't when playing games in a hospital room or waiting room. We find ourselves in a similar situation this week, although the medical circumstances are decidedly more serious. All the same, it is helpful to revisit the principles that make for a good pasttime under such trying circumstances - portability, compactness, simplicity, humor, interruptibility, and brevity. What follows is an amalgamation of highlights from the two posts.
Friday, April 22, 2016
Games for a one-armed mother-in-law
My mother-in-law was in a rather severe car accident a few weeks ago. She is home from the hospital and recovering from surgery to her elbow, arm, and hand. We plan to visit soon, but we are faced with a dilemma: What three-player games are appropriate when one player can't easily hold a hand of cards and really only has use of one hand?
Friday, April 15, 2016
UnPub 6: Adjustments to "East India Company"
"East India Company" demo at PrezCon 2016: (l. to r.) Darrell Louder, T.C. Petty III, Paul O., Matthew O'Malley, Jessica Wade Photo by Chris Kirkman |
Friday, March 18, 2016
Ninja Countdown: A one-play review of San Ni Ichi
In the quintessential neo-tradition of first-time game designer/publishers, Ironmark Games has successfully crowd-funded and released debut designer Mike Sette's rather fascinating little trick-taking game with a Ninja martial arts theme. San, Ni, Ichi, whose title translates from Japanese as "Three, Two, One," features simultaneous card play with a rock-paper-scissors resolution mechanic.
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