Ridere, ludere, hoc est vivere.

Friday, November 15, 2013

Dice Tower News Interview - the uncut version

Chris Kirkman (l.) of Dice Hate Me Games is introduced
to Brew Crafters for the first time by designer Ben
Rosset at UnPub 3 in January, 2013
On Dice Tower News Episode 180, I included a severely edited version of an interview with designer Ben Rosset and publisher Chris Kirkman of Dice Hate Me Games to talk about their current Kickstarter project, Brew Crafters.  But I didn't want anyone to miss out on the rich experience I had speaking with these two enthusiasts just because of the time constraints of a news podcast.  So I have posted the entire interview on boardgamegeek so that everyone can hear Ben describe the experience that inspired him to design Brew Crafters in the first place.  Also not to be missed is Chris waxing on the passion that he brings to every game that Dice Hate Me Games publishes.  I always enjoy every minute I spend with these guys, and I hope you do, too.

[Update:  I'd previously tried to post the interview here on this page, but due to technical difficulties, I am just including a link to the interview posted on boardgamegeek instead.]

Friday, November 8, 2013

Latest micro-game addition - Council of Verona

Earlier this week I received my Kickstarter reward copy of Council of Verona (designer Michael Eskue, artists Darrell Louder and Adam P. McIver, publisher Crash Games).  I was intrigued by the description of this game as soon as I read it, both for the Shakespearean theme and for the apparently tactical gameplay in such a small package.

Saturday, November 2, 2013

Boardgame marketing in the 1960s

3M edition, 1968
A few weeks ago, our friend Jeff invited my wife Kathy and me over for dinner and a boardgame along with our friends Rebecca and Sheila.  Rebecca had expressed an interest in playing Acquire (designer Sid Sackson), and I had obtained a copy on eBay of the 1968 edition published by 3M, so after dinner, we pulled it out and started to set it up.  When Sheila saw the box, she commented on the atmosphere that the cover art conveyed, a sophisticated 1960s image.  The connotation was very strong - almost like a Sean Connery 007 film - and very different from the typical boardgame published today.

Sunday, October 20, 2013

Revisiting Brew Crafters

Ben Rosset and Kathy Owen in a
three-player round of "Brew Crafters"
Last January, at UnPub 3, Chris Kirkman (Dice Hate Me Games) and I had the opportunity to playtest Ben Rosset's beer-brewing themed worker-placement game, "Brew Crafters" (at the time under the working title "Brewmasters").  About a month later, Chris and Ben reached agreement to publish "Brew Crafters" under the Dice Hate Me label.  Ben has continued to playtest "Brew Crafters" throughout the year in anticipation of a Kickstarter campaign later this month to fund the initial print run.  A couple of weeks ago, my wife Kathy and I participated in a playtest of the most current version of "Brew Crafters" with Ben.

Thursday, October 17, 2013

Congress of Gamers 2013 Part 5: Five-player "East India Company"

Wrapping up my Congress of Gamers coverage from almost three weeks ago, I've got a five-player playtest of "East India Company" and just a few other odds and ends to close things out.

Clockwise from left foreground:  Jason Tagmire, Marty, myself, Alf Shadowsong, Kiva Fecteau, and John Weber as I facilitate a five-player playtest of  "East India Company" - Photo by Mike Mullins


Tuesday, October 15, 2013

Congress of Gamers 2013 Part 4: Tiny Battles and Big Battleships

Tiny Epic Battles
One of the cool things about the UnPub ProtoZones is that you get to meet new designers and discover their creations.  I met Alf Shadowsong and Kiva Fecteau, who had a couple of prototypes, and the one I got to try is called "Tiny Epic Battles."  The way Alf tells it, he designed this little card game as a method to teach tactics to Kiva.  The exercise evolved into a stand-alone two-player deck-construction game.  Each player starts with an action deck, a resource deck, and three "houses" face up in a tableau that he needs to defend.  A player loses if he exhausts either deck or loses all of his "houses."

Monday, October 14, 2013

Congress of Gamers 2013 Part 3: "New Bedford"

Anna Rutledge and Nathaniel Levan
demonstrate "New Bedford"
I had been looking forward to playing "New Bedford" since I first heard of it on the UnPub.net website.  My family has deep attachments to that old Massachusetts whaling town.  Nathaniel Levan is the designer of this worker placement prototype, and I got to meet him in the UnPub ProtoZone at Congress of Gamers a couple of weeks ago.

Monday, October 7, 2013

Congress of Gamers 2013 Part 2: "Firebreak"

At the World Boardgaming Championships last August, I met up briefly with Charlie Hoopes but never got a chance to play his game Fill the Barn.  I had also missed out on playing "AtataT" at UnPub 3 last January.  Fortunately, I was able to make up for it at Congress of Gamers last week by playing his latest co-op prototype, "Firebreak."  We were joined by Bruce Voge of The Party Gamecast and Aaron Honsowetz and Austin Smokowicz, designers of "Post Position."
Bruce Voge, Charlie Hoopes, Austin Smocowicz, and Paul Owen playtesting "Firebreak."
Photo by Aaron Honsowetz