As I mentioned in my previous post, I ran the Pillars of the Earth tournament at PrezCon again this year. I had two heats totalling 14 different competitors in five games. Four of the five qualifying winners showed up for the final: Shane McBee, Philip Shea, Jeff Thornsen, and Tom Snyder. I have really come to enjoy watching tournament games, because I get to see some real high-level play. This year's final was no exception.
Ridere, ludere, hoc est vivere.
Thursday, March 20, 2014
Sunday, March 16, 2014
PrezCon 2014 Part 2: Friday
(c) Rio Grande Games Used by permission |
Tuesday, March 11, 2014
PrezCon 2014 Part 1: Thursday
Thursday, February 27, 2014
Lorton Monopoly Tournament
By way of background, Lorton Community Action Center (LCAC) is a local charity that looks after the basic needs and means to self-sufficiency of low-income individuals and families in our area. In support of LCAC, the real estate agency Ron and Susan Associates sponsors an annual Monopoly tournament as a fund-raising event. I had the opportunity to participate in Ron and Susan's Seventh Annual Monopoly Tournament last weekend at the Workhouse Arts Center, a converted prison facility that now houses an art gallery and studio spaces for local artists. Ron Kowalski (of Ron and Susan Associates) worked for Hasbro at one time and is something of a Monopoly enthusiast. The event was very well run, and the setting in an art gallery was very pleasant. Lunch was catered by Glory Days.
Thursday, February 13, 2014
Alesia
About three weeks ago, my friend Paul R. invited Grant G., his brother W.J., and myself to his house for a game of the classic Caesar: Alesia (designer Robert Bradley, publisher Avalon Hill). This hex-and-counter wargame revisits the Gallic attempt to break the Roman seige of the fortress at Alesia in September 52 BC. I'd read an English translation of De Bellis Gallicus by Julius Caesar, so I was somewhat familiar with the battle and its context. The interesting aspect of the battle is that the Romans had formed a double ring of fortifications around Alesia - an inner ring to keep the occupants of Alesia from escaping, and an outer ring to defend the Romans from other Gauls attempting to break the seige.
Monday, February 3, 2014
UnPub 4 Part III: Sunday publishers
Publishers' Panel
Sunday of UnPub 4 opened with a pancake breakfast sponsored by Eagle and Gryphon Games and a panel discussion featuring eight publishers in a question-and-answer format. UnPub convention director Darrell Louder moderated the panel. Panelists included
Sunday of UnPub 4 opened with a pancake breakfast sponsored by Eagle and Gryphon Games and a panel discussion featuring eight publishers in a question-and-answer format. UnPub convention director Darrell Louder moderated the panel. Panelists included
- Ralph Anderson, Eagle and Gryphon Games
- Dave McKenzie, Game Salute and Clever Mojo Games
- Dan Yarrington, Game Salute
- Patrick Nickell, Crash Games
- A.J. Porfirio, Van Ryder Games
- Chris Kirkman, Dice Hate Me Games
- John Sizemore, Nevermore Games
- Luke Peterschmidt, Fun to 11 Games
Sunday, February 2, 2014
UnPub 4 Part II: Heartland Hauling and Ten-acre Farming
"Great Heartland Dice Game" with Tiffany Bahnsen and Adam O'Brien (r.) |
I was tremendously pleased to get to meet Jason Kotarski (Great Heartland Hauling Company) in person. I got to playtest his dice-game spin-off, "Great Heartland Dice Game," with Shawn Purtell, Adam O'Brien, and Tiffany "Socially Inept Gamer" Bahnsen. This was a fun variation on GHHC, kind of Yahtzee with cows. Actually, there is an element of resource management, since having a gas reserve makes it possible to re-roll dice and score more effectively. It's also possible to sell of extra dice to other players for gas. The result is a clever little filler game that deserves a publisher's attention.
Wednesday, January 29, 2014
UnPub 4 Part I: Pitching and playtesting
I spent Martin Luther King weekend at UnPub 4, the fourth annual unpublished games convention for designers in Magnolia, Delaware.
Friday night - designers dinner
I had the privilege of an invitation to a designers and publishers dinner the night before UnPub, which I attended with my friend and fellow designer Keith Ferguson ("Santa's Workshop"). It was so great to see so many other designers and publishers again, many of whom I hadn't seen since UnPub 3 last year. UnPub founder John Moller passed the reins to Darrell Louder (designer of Compounded), who hosted the designer-publisher dinner and directed the UnPub 4 convention admirably, with the able assistance of his wife Lesley Louder, Stephanie Straw, and other volunteers.
Friday night - designers dinner
I had the privilege of an invitation to a designers and publishers dinner the night before UnPub, which I attended with my friend and fellow designer Keith Ferguson ("Santa's Workshop"). It was so great to see so many other designers and publishers again, many of whom I hadn't seen since UnPub 3 last year. UnPub founder John Moller passed the reins to Darrell Louder (designer of Compounded), who hosted the designer-publisher dinner and directed the UnPub 4 convention admirably, with the able assistance of his wife Lesley Louder, Stephanie Straw, and other volunteers.
Friday, January 10, 2014
An evening after work
A number of my friends typically get together after work almost every Tuesday for gaming at our local game store, Game Parlor Chantilly. I don't typically make it as often as I like, but this week was a pleasant exception.
I arrived early and met my good friend Glenn W., who happened to have a copy of Lost Cities (designer Reiner Knizia, artist Claus Stephan, publisher Rio Grande) in his car. I'd played this once or twice at PrezCon years ago, so I was familiar enough with the rules to get reacquainted pretty quickly. We jumped right in and played one hand while we waited for others to show up, and I think I won by a pretty narrow margin. Most importantly, this re-exposure has rekindled my interest in picking this up as a candidate for Kathy and me to play during our frequent cocktail-hour games. For some reason it had fallen fairly low on my wishlist, but now I really think it's a good option - not quite as brain-burning as Battle Line, but still a good two-player card game to try out.
(c) Rio Grande Games |
Saturday, January 4, 2014
New Years gaming
The holiday season continues with more socializing around boardgames. On New Years Eve, our friend Sheila D. hosted Glenn W., Jeff W., Kathy and me for dinner and games. After a wonderful Mexican rice bowl dinner with shredded beef, we sat down to spend the last six hours of 2013 playing games.
- We started with Guillotine (designer Paul Peterson, artists the late Quinton Hoover along with Mike Raabe, publisher Wizards of the Coast), which is a lighthearted favorite. I don't remember who won, but it was a great way to start the gaming evening.
Saturday, December 28, 2013
Holiday gaming
The holidays provide plenty of opportunity for gaming time with friends and family. (Sadly, for all the gaming we did in the last week, I have no pictures. What's wrong with me?)
Last Friday our friend Theresa H. came over for a game. We had several options, and when I described Le Havre (designer Uwe Rosenberg, artists Klemens Franz and Uwe Rosenberg, publisher Lookout Games [website in German]) as a "deeper version of Agricola," Theresa
chose that to play. We played the three-player shortened version,
which has a few different buildings from the two-player that Kathy and I
usually play. This time Kathy really got her coal-coke-shipping engine
going and made all kinds of money, but I was hot on the building
strategy and constructed enough high-value buildings to eke out a win by
five points. Theresa made a good showing for her first game and had a
good time.
(c) Lookout Games Used by permission |
Saturday, December 14, 2013
Boardgames by candlelight
Early this week a sequence of winter storms came through northern Virginia, and my house lost power for about 45 hours. My kids were pretty bored without their usual sources of electronic entertainment, but one nice thing about boardgames is that you don't have to plug them into the wall. So as we sat by the fireplace trying to stay warm, we broke out the games and had a reasonably good time by lanterns and candlelight.
Thursday, November 28, 2013
Qwirkled
Susan McKinley Ross at Speil des Jahres 2011 |
Saturday, November 23, 2013
Saturday afternoon Triumvirate
Joe C. (l.) and Frank H. |
Friday, November 15, 2013
Dice Tower News Interview - the uncut version
Chris Kirkman (l.) of Dice Hate Me Games is introduced to Brew Crafters for the first time by designer Ben Rosset at UnPub 3 in January, 2013 |
[Update: I'd previously tried to post the interview here on this page, but due to technical difficulties, I am just including a link to the interview posted on boardgamegeek instead.]
Friday, November 8, 2013
Latest micro-game addition - Council of Verona
Saturday, November 2, 2013
Boardgame marketing in the 1960s
3M edition, 1968 |
Sunday, October 20, 2013
Revisiting Brew Crafters
Ben Rosset and Kathy Owen in a three-player round of "Brew Crafters" |
Thursday, October 17, 2013
Congress of Gamers 2013 Part 5: Five-player "East India Company"
Wrapping up my Congress of Gamers coverage from almost three weeks ago, I've got a five-player playtest of "East India Company" and just a few other odds and ends to close things out.
Clockwise from left foreground: Jason Tagmire, Marty, myself, Alf Shadowsong, Kiva Fecteau, and John Weber as I facilitate a five-player playtest of "East India Company" - Photo by Mike Mullins |
Tuesday, October 15, 2013
Congress of Gamers 2013 Part 4: Tiny Battles and Big Battleships
Tiny Epic Battles
One of the cool things about the UnPub ProtoZones is that you get to meet new designers and discover their creations. I met Alf Shadowsong and Kiva Fecteau, who had a couple of prototypes, and the one I got to try is called "Tiny Epic Battles." The way Alf tells it, he designed this little card game as a method to teach tactics to Kiva. The exercise evolved into a stand-alone two-player deck-construction game. Each player starts with an action deck, a resource deck, and three "houses" face up in a tableau that he needs to defend. A player loses if he exhausts either deck or loses all of his "houses."
One of the cool things about the UnPub ProtoZones is that you get to meet new designers and discover their creations. I met Alf Shadowsong and Kiva Fecteau, who had a couple of prototypes, and the one I got to try is called "Tiny Epic Battles." The way Alf tells it, he designed this little card game as a method to teach tactics to Kiva. The exercise evolved into a stand-alone two-player deck-construction game. Each player starts with an action deck, a resource deck, and three "houses" face up in a tableau that he needs to defend. A player loses if he exhausts either deck or loses all of his "houses."
Monday, October 14, 2013
Congress of Gamers 2013 Part 3: "New Bedford"
Anna Rutledge and Nathaniel Levan demonstrate "New Bedford" |
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