Ridere, ludere, hoc est vivere.

Saturday, January 21, 2012

Tsuro close-up

I've been trying my hand at some boardgame photography, so tonight I thought I'd post a shot I took at the end of our game of Tsuro (designer Tom McMurchie; artists* Shane Small, Cathy Brigg, and Sarah Phelps; publisher Calliope Games).
Kathy's winning position at the end of Tsuro.  My just-eliminated black stone languishes on the board edge in the background.  Had I been able to last one more turn, she would have been eliminated on her next tile play.

I have to say that this is one of the most aesthetically pleasing games we own, and I'm very fond of it.  As a game, it is a very quick play with only a few decision options each turn, but it certainly requires some thought and planning ahead.

Tonight I gambled on having the right tile come up to extricate my piece from a bind into which I'd put myself, trying to corner my wife's piece and lock her out of the more open side of the board.  My gamble didn't pan out, and she ended up beating me with just one open space left.

Since Tsuro ostensibly accommodates up to eight, I'd love to play this game with a bigger group, but seldom do we get more than three to the table for it.

*Boardgamegeek.com entry gives artist credits to Franz and Imelda Vohwinkel.  I can't figure out why.


  1. Tsuro was a random discovery for me...and has turned out to be a great started. I've played it with up to five. Very enjoyable. Great shot, btw.

  2. This one is one of those ones that has been on my list for years and just never makes it to the 'next buy' slot. Which is odd, considering there's a webgame I play with a very similar set of mechanics!

    That's a very cool shot.

  3. Thanks, guys. I think Tsuro is a photogenic game as well as a satisfying one to play.