|Kathy's winning position at the end of Tsuro. My just-eliminated black stone languishes on the board edge in the background. Had I been able to last one more turn, she would have been eliminated on her next tile play.|
I have to say that this is one of the most aesthetically pleasing games we own, and I'm very fond of it. As a game, it is a very quick play with only a few decision options each turn, but it certainly requires some thought and planning ahead.
Tonight I gambled on having the right tile come up to extricate my piece from a bind into which I'd put myself, trying to corner my wife's piece and lock her out of the more open side of the board. My gamble didn't pan out, and she ended up beating me with just one open space left.
Since Tsuro ostensibly accommodates up to eight, I'd love to play this game with a bigger group, but seldom do we get more than three to the table for it.
*Boardgamegeek.com entry gives artist credits to Franz and Imelda Vohwinkel. I can't figure out why.