|Farmers of the Moor: fuel tokens|
|Farmers of the Moor: Bedridden family members|
This evening, my wife and I played a two-player session, and we both thought that I was on my way to a strong finish with a stone house, stone oven, and full supply of grain and vegetables. But my wife made up the difference with animals, the well, and the basketmaker's workshop. We ended up tied at 46 points. Again, we were both astounded at how close the scores ended up despite our perception of my lead. What a fun game.
|(c) Z-man Games|
Used by permission
What is it about the design of this game that makes it work so well? Surely some decent quantitative analysis went into the unit cost and point value of the different components, but there's more to it than pure calculation. The only conclusion I can reach is that it was thoroughly playtested and continually adjusted to refine the game play. Every effort must have been taken to create a gap, a question, a balance among two or more choices, so that no choice was ever obvious. Every good move meant sacrificing another good move. Every opportunity taken meant leaving another opportunity open to the opponent(s). In this respect, to me, this game is brilliant, and FotM just cranks up the candlepower.
If I can ever figure out how to capture that kind of design genius, I'll have bottled lightning.