Ridere, ludere, hoc est vivere.

Tuesday, September 14, 2010

Map Time

Yesterday my publisher sent me the game board currently under development, and I have to say, I really like the artwork.  It's a great-looking map.  We had agreed on a vague mid-20th-century setting for the time period of the game, and the board captures that essence very nicely.  They made a few adjustments and added a few features that enhance but don't substantively modify the structure of the game, and I think the result is going to be fun to play. 

There is something exciting about the introduction of someone else's creativity into one's own original design.  I had originally some pre-conceived ideas on how things would look and feel, but once I'd turned over the prototype drawings to the developer, I really didn't know what to expect (and I was a little afraid to find out).  But when I looked at this new map, I found that this game had taken on a new character, a whole new dimension in its style and flavor - all the product of someone else's talent, someone who perhaps had never imagined the game I'd conceived until they'd seen my draft.  It's a lesson, I suppose, in collaborative creativity.

I can't wait to see the cards.   

I can't wait to show off this game.

2 comments:

  1. While the published board looks very nice indeed, when we play my boardgame, Mary insists that we use the prototype board.

    Spike

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  2. I'll make you a deal: When we finally get together for a game, I'll bring my prototype "game in hibernation" if you bring your game (published or prototype board - your call).

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