Ridere, ludere, hoc est vivere.

Tuesday, September 14, 2010

Map Time

Yesterday my publisher sent me the game board currently under development, and I have to say, I really like the artwork.  It's a great-looking map.  We had agreed on a vague mid-20th-century setting for the time period of the game, and the board captures that essence very nicely.  They made a few adjustments and added a few features that enhance but don't substantively modify the structure of the game, and I think the result is going to be fun to play. 

There is something exciting about the introduction of someone else's creativity into one's own original design.  I had originally some pre-conceived ideas on how things would look and feel, but once I'd turned over the prototype drawings to the developer, I really didn't know what to expect (and I was a little afraid to find out).  But when I looked at this new map, I found that this game had taken on a new character, a whole new dimension in its style and flavor - all the product of someone else's talent, someone who perhaps had never imagined the game I'd conceived until they'd seen my draft.  It's a lesson, I suppose, in collaborative creativity.

I can't wait to see the cards.   

I can't wait to show off this game.


  1. While the published board looks very nice indeed, when we play my boardgame, Mary insists that we use the prototype board.


  2. I'll make you a deal: When we finally get together for a game, I'll bring my prototype "game in hibernation" if you bring your game (published or prototype board - your call).