Ridere, ludere, hoc est vivere.

Monday, August 27, 2018

No end in sight

My friends and I played Axis & Allies: 1914 recently, and while I had fun, I was disappointed and irked about a fundamental design flaw in the game end conditions. The rules require one side to capture two opponents' capitals, of which one must be Paris or London (for a Central Powers victory) or Berlin (for an Allied victory). After five turns and eight hours, we had reached something of a stalemate - or at least a realization that the end of the game was still a long way off.