Ridere, ludere, hoc est vivere.

Wednesday, January 29, 2014

UnPub 4 Part I: Pitching and playtesting

I spent Martin Luther King weekend at UnPub 4, the fourth annual unpublished games convention for designers in Magnolia, Delaware.

Friday night - designers dinner
I had the privilege of an invitation to a designers and publishers dinner the night before UnPub, which I attended with my friend and fellow designer Keith Ferguson ("Santa's Workshop").  It was so great to see so many other designers and publishers again, many of whom I hadn't seen since UnPub 3 last year.  UnPub founder John Moller passed the reins to Darrell Louder (designer of Compounded), who hosted the designer-publisher dinner and directed the UnPub 4 convention admirably, with the able assistance of his wife Lesley Louder, Stephanie Straw, and other volunteers.

Friday, January 10, 2014

An evening after work

A number of my friends typically get together after work almost every Tuesday for gaming at our local game store, Game Parlor Chantilly.  I don't typically make it as often as I like, but this week was a pleasant exception.

(c) Rio Grande Games
I arrived early and met my good friend Glenn W., who happened to have a copy of Lost Cities (designer Reiner Knizia, artist Claus Stephan, publisher Rio Grande) in his car.  I'd played this once or twice at PrezCon years ago, so I was familiar enough with the rules to get reacquainted pretty quickly.  We jumped right in and played one hand while we waited for others to show up, and I think I won by a pretty narrow margin.  Most importantly, this re-exposure has rekindled my interest in picking this up as a candidate for Kathy and me to play during our frequent cocktail-hour games.  For some reason it had fallen fairly low on my wishlist, but now I really think it's a good option - not quite as brain-burning as Battle Line, but still a good two-player card game to try out.

Saturday, January 4, 2014

New Years gaming

The holiday season continues with more socializing around boardgames.  On New Years Eve, our friend Sheila D. hosted Glenn W., Jeff W., Kathy and me for dinner and games.  After a wonderful Mexican rice bowl dinner with shredded beef, we sat down to spend the last six hours of 2013 playing games.

Saturday, December 28, 2013

Holiday gaming

The holidays provide plenty of opportunity for gaming time with friends and family.  (Sadly, for all the gaming we did in the last week, I have no pictures.  What's wrong with me?)

(c) Lookout Games
Used by permission
Last Friday our friend Theresa H. came over for a game.  We had several options, and when I described Le Havre (designer Uwe Rosenberg, artists Klemens Franz and Uwe Rosenberg, publisher Lookout Games [website in German]) as a "deeper version of Agricola," Theresa chose that to play.  We played the three-player shortened version, which has a few different buildings from the two-player that Kathy and I usually play.  This time Kathy really got her coal-coke-shipping engine going and made all kinds of money, but I was hot on the building strategy and constructed enough high-value buildings to eke out a win by five points.  Theresa made a good showing for her first game and had a good time.

Saturday, December 14, 2013

Boardgames by candlelight

Early this week a sequence of winter storms came through northern Virginia, and my house lost power for about 45 hours.  My kids were pretty bored without their usual sources of electronic entertainment, but one nice thing about boardgames is that you don't have to plug them into the wall.  So as we sat by the fireplace trying to stay warm, we broke out the games and had a reasonably good time by lanterns and candlelight.

Thursday, November 28, 2013

Qwirkled

Susan McKinley Ross at Speil des Jahres 2011
Recently I've been catching up on podcasts, including Tom Vasel's Boardgame University.  Back on Episode 16, he interviewed Susan McKinley Ross, designer of 2011 Spiel des Jahres winner Qwirkle (Mindware Games).  I was fascinated by the evolution story of Qwirkle, which started in "specialty toys," evolved through the "gamer market," and ended up in "mass market games."

Saturday, November 23, 2013

Saturday afternoon Triumvirate

Joe C. (l.) and Frank H.
My friends Joe C. and Frank H. joined me this afternoon for my favorite three-player game of all time, The End of the Triumvirate (designers Johannes Ackva and Max Gabrian, artist Andrea Boekhoff, publisher Z-Man Games).  Frank had played twice before, but it was Joe's first time.  We went over the rules, and he picked it right up.  Joe drew Caesar, Frank was Crassus, and I played Pompeius.  Joe keyed on the significance of the political competence and pushed himself immediately down that track, although Frank kept up with him and bought votes early.  I tried to bolster my military position and thought I'd left my civil servant adequately defended.  Joe proved me wrong and took it from me on, I think, the fourth turn, and I was never able to recover another one.  Frank maintained his political lead and won the first election.

Friday, November 15, 2013

Dice Tower News Interview - the uncut version

Chris Kirkman (l.) of Dice Hate Me Games is introduced
to Brew Crafters for the first time by designer Ben
Rosset at UnPub 3 in January, 2013
On Dice Tower News Episode 180, I included a severely edited version of an interview with designer Ben Rosset and publisher Chris Kirkman of Dice Hate Me Games to talk about their current Kickstarter project, Brew Crafters.  But I didn't want anyone to miss out on the rich experience I had speaking with these two enthusiasts just because of the time constraints of a news podcast.  So I have posted the entire interview on boardgamegeek so that everyone can hear Ben describe the experience that inspired him to design Brew Crafters in the first place.  Also not to be missed is Chris waxing on the passion that he brings to every game that Dice Hate Me Games publishes.  I always enjoy every minute I spend with these guys, and I hope you do, too.

[Update:  I'd previously tried to post the interview here on this page, but due to technical difficulties, I am just including a link to the interview posted on boardgamegeek instead.]