Ridere, ludere, hoc est vivere.

Monday, February 3, 2014

UnPub 4 Part III: Sunday publishers

Publishers' Panel
Sunday of UnPub 4 opened with a pancake breakfast sponsored by Eagle and Gryphon Games and a panel discussion featuring eight publishers in a question-and-answer format.  UnPub convention director Darrell Louder moderated the panel.  Panelists included

Sunday, February 2, 2014

UnPub 4 Part II: Heartland Hauling and Ten-acre Farming

"Great Heartland Dice Game" with Tiffany Bahnsen
and Adam O'Brien (r.)
Great Heartland Dice Game
I was tremendously pleased to get to meet Jason Kotarski (Great Heartland Hauling Company) in person.  I got to playtest his dice-game spin-off, "Great Heartland Dice Game," with Shawn Purtell, Adam O'Brien, and Tiffany "Socially Inept Gamer" Bahnsen.  This was a fun variation on GHHC, kind of Yahtzee with cows.  Actually, there is an element of resource management, since having a gas reserve makes it possible to re-roll dice and score more effectively.  It's also possible to sell of extra dice to other players for gas.  The result is a clever little filler game that deserves a publisher's attention.

Wednesday, January 29, 2014

UnPub 4 Part I: Pitching and playtesting

I spent Martin Luther King weekend at UnPub 4, the fourth annual unpublished games convention for designers in Magnolia, Delaware.

Friday night - designers dinner
I had the privilege of an invitation to a designers and publishers dinner the night before UnPub, which I attended with my friend and fellow designer Keith Ferguson ("Santa's Workshop").  It was so great to see so many other designers and publishers again, many of whom I hadn't seen since UnPub 3 last year.  UnPub founder John Moller passed the reins to Darrell Louder (designer of Compounded), who hosted the designer-publisher dinner and directed the UnPub 4 convention admirably, with the able assistance of his wife Lesley Louder, Stephanie Straw, and other volunteers.

Friday, January 10, 2014

An evening after work

A number of my friends typically get together after work almost every Tuesday for gaming at our local game store, Game Parlor Chantilly.  I don't typically make it as often as I like, but this week was a pleasant exception.

(c) Rio Grande Games
I arrived early and met my good friend Glenn W., who happened to have a copy of Lost Cities (designer Reiner Knizia, artist Claus Stephan, publisher Rio Grande) in his car.  I'd played this once or twice at PrezCon years ago, so I was familiar enough with the rules to get reacquainted pretty quickly.  We jumped right in and played one hand while we waited for others to show up, and I think I won by a pretty narrow margin.  Most importantly, this re-exposure has rekindled my interest in picking this up as a candidate for Kathy and me to play during our frequent cocktail-hour games.  For some reason it had fallen fairly low on my wishlist, but now I really think it's a good option - not quite as brain-burning as Battle Line, but still a good two-player card game to try out.

Saturday, January 4, 2014

New Years gaming

The holiday season continues with more socializing around boardgames.  On New Years Eve, our friend Sheila D. hosted Glenn W., Jeff W., Kathy and me for dinner and games.  After a wonderful Mexican rice bowl dinner with shredded beef, we sat down to spend the last six hours of 2013 playing games.

Saturday, December 28, 2013

Holiday gaming

The holidays provide plenty of opportunity for gaming time with friends and family.  (Sadly, for all the gaming we did in the last week, I have no pictures.  What's wrong with me?)

(c) Lookout Games
Used by permission
Last Friday our friend Theresa H. came over for a game.  We had several options, and when I described Le Havre (designer Uwe Rosenberg, artists Klemens Franz and Uwe Rosenberg, publisher Lookout Games [website in German]) as a "deeper version of Agricola," Theresa chose that to play.  We played the three-player shortened version, which has a few different buildings from the two-player that Kathy and I usually play.  This time Kathy really got her coal-coke-shipping engine going and made all kinds of money, but I was hot on the building strategy and constructed enough high-value buildings to eke out a win by five points.  Theresa made a good showing for her first game and had a good time.

Saturday, December 14, 2013

Boardgames by candlelight

Early this week a sequence of winter storms came through northern Virginia, and my house lost power for about 45 hours.  My kids were pretty bored without their usual sources of electronic entertainment, but one nice thing about boardgames is that you don't have to plug them into the wall.  So as we sat by the fireplace trying to stay warm, we broke out the games and had a reasonably good time by lanterns and candlelight.

Thursday, November 28, 2013

Qwirkled

Susan McKinley Ross at Speil des Jahres 2011
Recently I've been catching up on podcasts, including Tom Vasel's Boardgame University.  Back on Episode 16, he interviewed Susan McKinley Ross, designer of 2011 Spiel des Jahres winner Qwirkle (Mindware Games).  I was fascinated by the evolution story of Qwirkle, which started in "specialty toys," evolved through the "gamer market," and ended up in "mass market games."