Ridere, ludere, hoc est vivere.

Monday, June 24, 2013

Reflecting on the symmetry of abstracts

(c) Queen Games
Used by permission
My good friend Grant Greffey recently gave me a copy of Sparta (designer Yannick Holtkamp, artist Claus Stephan, publisher Queen), a rather clever abstract in the category of perfect-information zero-luck two-player games.  My wife Kathy and I tried it out last night, and we confirmed something that we've observed with other games in this category:  There are many games in which Kathy and I go toe-to-toe, and a few in which she can wipe the floor with me, but I pretty much have the advantage in these pure two-player abstracts.  She's good at them, but I usually win, which makes them imperfect candidates for our cocktail hour gaming.

Friday, June 14, 2013

Farmers and hoplites

Two quick game accounts: 

(c) Z-man Games. Used by permission

Farmers of the Moor

Last evening, Kathy and I played Agricola: Farmers of the Moor (designer Uwe Rosenberg, artist Klemens Franz, publisher Z-Man Games).  We used the "Advanced (F)" deck of minor improvements.  We took completely different approaches to our farms.  Kathy was immediately disgusted with her hand and dismissed the idea of pursuing any of her minor improvements.  In fact, the only major improvement she paid for was a fireplace, which she later upgraded to a cooking hearth.  She was the first to build an extra room and grow her family.  She built fences like crazy and had quite the sheep/boar farm going before long.

Tuesday, June 11, 2013

Spring game photos

I've been gaming, and photographing, but not posting so much over the last month, so I thought I'd do a little catch-up with a sampling of the things my wife and I have been playing.

Pinot grigio, Anchor Steam, and Traders of Carthage
Traders of Carthage
I've mentioned this obscure favorite a few times and actually posted about this game, but I couldn't pass up the opportunity to include my photographic effort to incorporate the juxtaposition of the drinks, the game, and my lovely opponent across the table.

Friday, June 7, 2013

Unplayed games coming out of the closet

The more I read of Chris "GamerChris" Norwood's blog and the more I hear of his podcast, the more I appreciate his thoughtful take on boardgaming.  Most recently, he posted an admission of his "secret shame" - a list of unplayed games.  I recognized a number of games on his list, and was just about to chastise him for having neglected some particularly good ones ... and then I thought that perhaps I ought to see just how much glass there was in my own house before casting stones in his direction.

Wednesday, June 5, 2013

Showdown at Guadalcanal

My good friend Frank Hodge and I sat down after work for the last scenario in our "Pacific Theatre via Midway" series - the Battle of Guadalcanal - or more correctly perhaps, the Battle Around Guadalcanal (since we didn't worry too much about how the troops in the mud on the island itself fared - with apologies to my brother Pete the Marine).  This scenario for the first time presents the U.S. player with the same problem that faces the Japanese player in almost every other scenario - having to land transports on an objective.  In this case, both the Japanese and the Americans are trying to land forces on Guadalcanal to reinforce troops already there so as to secure control of the island.

Wednesday, May 15, 2013

War and Peace in an afternoon

(c) Worthington Publishing
Used by permission

After work today, my friends Frank Hodge and Grant Greffey and I got together to break in Grant's new copy of War & Peace (designer Grant Wylie, publisher Worthington Games).  This game covers the campaign of Napoleon in Europe in an Axis and Allies format with some interesting rules to handle shifting alliances of some of the second-tier powers of the war.  Normally a two-player game, we used the optional rule for a three-player game, so that Grant played the French as Napoleon Bonaparte, Frank played the English, and I played the Russians.

Sunday, May 12, 2013

Backyard 24/7

Just a picture this time:  As the weather improves, the backyard boardgaming becomes more frequent.  Friday after work it was 24/7: The Game (designer Carey Grayson, publisher Sunriver Games).