Ridere, ludere, hoc est vivere.

Monday, September 10, 2018

Bidding and game theory

I have been thinking about the game theory construct for the share auction in Chicago Express (designer Harry Wu, publisher Queen). The question isn't only one of absolute valuation but also one of the interactive decision-making in the auction. That thought led to consideration of the auction as a game-theory problem.

Monday, September 3, 2018

Magnificent spreadsheets

There was a bit of a comparative discussion on Twitter among a few game designers about the use of spreadsheets. For my part, I find them useful in maintaining balance in a game's economy, in the relative values of different components of the game. In "Magnificent Marvels," Keith and I recognized the need to be sure that the different components with widely varied point values would need appropriately balanced building costs, and we put together a spreadsheet to try to manage that.

Monday, August 27, 2018

No end in sight

My friends and I played Axis & Allies: 1914 recently, and while I had fun, I was disappointed and irked about a fundamental design flaw in the game end conditions. The rules require one side to capture two opponents' capitals, of which one must be Paris or London (for a Central Powers victory) or Berlin (for an Allied victory). After five turns and eight hours, we had reached something of a stalemate - or at least a realization that the end of the game was still a long way off.