Well, not so much, perhaps. Today we played another shortened version of the two-player game. (Shortened? Really? We still went a solid hour and a half, even though we understood the actions and got into the rhythm of the game.) Several times I lost track of the number of turns I had left before the end of the round, or the amount of food I'd need, or the amount of energy I'd need to build a ship or take some other action crucial to my master plan. So, much of the game for me was two steps forward, one step back.
I jumped to a pretty substantial early lead by focusing on building the most valuable buildings I could as soon as possible, so I ended up with the Steel Mill very early in the game. It's a great source of 22 points, but if you aren't prepared to make coke or charcoal, convert a bunch of iron, and build a steel ship or sell the steel, well, then, there's not much point to having a steel mill, now, is there? Oh, yes, Kathy paid me to use it once ... and shipped the steel using her Shipping Line for a whopping 32 Francs in one turn. Well, so much for my commanding lead from a 22-point building.
|Kathy's winning array of buildings. Note her action token denying me access to the Shipping Line, |
so that my hides would languish undelivered and useless on my docks.
So as you might have guessed, despite my large building construction, Kathy ended up with a huge pile of money at the end and won the game by the score of 115 to 99 - a closer margin than our first session, but still an object lesson in the fact that I still have quite a bit to learn about this wonderful game.