|My son's red empire extends from |
Buenos Aires to the ends of Asia
That evening my wife and I played a two-player game of 7 Wonders (designer Antoine Bauza, artist Miguel Coimbra, publisher Repos Production). It's not quite the same crazy free-for-all that a four- or five-player game can be, but it's still a nice way for us to pass the time. She had the Hanging Gardens of Babylon; I had the Temple of Artemis in Ephesus. I won by a fairly narrow margin, as I recall.
|Image (c) Mayfair Games. Used by|
permission. All rights reserved
Next was Citadels (designer Bruno Faidutti, numerous artists, publisher Fantasy Flight Games), always a favorite of mine, and one that Kathy had never played three-player before. I think that assassins and thieves are particularly dangerous in the three-player version, because when the roles pass around the second time, each player knows two roles that have definitely been chosen by someone - so the assassin and thief can guarantee that a target is in play. I ended up running away with the win this time, in part because of an excellent hand at the start of the game. Although I think Citadels is primarily a game of getting inside your opponent's head, card luck is still a considerable factor.
|Box cover image courtesy |
of Rio Grande Games
After Sue left this afternoon, Kathy and I enjoyed our customary cocktail hour with a game of Ingenious (designer Reiner Knizia, publisher Fantasy Flight Games), which was a PrezCon acquisition last year and which I still appreciate both for its elegant gameplay and for its aesthetic appeal. Kathy won, as she often does. Although tile draw luck is a factor, I think Kathy did a better job keeping an eye on my scoring track and anticipating what I needed to do better than I did on hers.
So I got to spend this three-day weekend sharpening my teeth on some friendly competition before heading to Charlottesville later in the week. I have to admit that I'm a lot better prepared to go have fun than I am to beat anybody; I think I'm a far cry from winning anything at the tournament level of competition that I expect to encounter. But heck, it's all about having fun, meeting people, learning new games, and engaging with other designers and publishers. I expect to do plenty of all of that.