Citadels has become my favorite game of all - even over 7 Wonders. The brilliance of the game is in the role selection and sequential role resolution. When the five of us played, we all seemed to value the Architect most of all for the two free cards he'd offer - until someone would always select the Assassin and kill the Architect. That seemed to be de riguer in our session that night. So then people would shy away from the Architect unless they had some reason to believe that they wouldn't be assassinated. There was a lot of second-guessing, and at one point I had a particularly lucky turn when I selected the thief with the expectation that Sheila (who had six gold pieces) would select the Magician for his card-exchange ability (because she kept complaining about her cards). My bet paid off, and Sheila was set back more than a turn in building construction when I took her stack of money away. (If looks could kill .... :-) )
So, fast forward to this evening: Kathy and I decided to try the two-player variant ourselves, in which each player ends up with two roles. The brilliance of the two-player game is that you can usually narrow down your opponent's likely roles to two out of four possibilities. There is often a kind of, "you expect me to take the merchant, so I should take the bishop, except that you know I know you expect me to take the merchant, so you think I'll take the bishop, so I should take the merchant..."
|Kathy's winning Citadel |
at the base of her wineglass
I really, really like this game. I am surprised it has not caught on at PrezCon nor at the World Boardgaming Championships. Maybe I should do something about that.