Trains Planes and Automobiles box art |
Trains Planes and Automobiles is a family game for two to six players, age eight and up, who play as news correspondents attempting to race each other to cover the most stories. The game is set in mid-twentieth century North America, when airlines connected the largest cities, and newly built interstates allowed convenient long-distance travel by car, while trains still served as the workhorses of American transportation. The board renders a map of most of North America in an old-fashioned post-card style, with Alaska and Hawaii as insets. Faintly rendered hexagons divide the board into 100-mile-wide spaces for movement.
Assignment card |
Travel card |
I have to say that I am really pleased with the feel of the game that Sean Cooke created in the art for this game. It has a nostalgic atmosphere, with Travel cards showing paper plane tickets and folded road maps. Assignment cards depict push-pins on destination cities (a subtle nod to a certain well-known earth map computer application).
That evening my family sat around the dining room table and played my game with a real production copy for the first time. They had participated in a number of playtests with early home-made prototypes, but it became a whole new experience to enjoy the game as a professionally made, artistically finished product. My wife jumped to an early head start as she completed three assignments in her first three turns. The kids of course ganged up on Mom to keep her from running away with the lead, but in the end it was Dad the Designer that won the maiden session of Trains Planes and Automobiles.
Both my sons (ten and 15 years old) said several times that they really had fun playing the game. I think the gameplay is a nice balance of hand management, racing for goals while disrupting your opponent, and a little card luck as well. There's no run-away leader, as there are some balancing mechanisms for trailing players to take action to stay in the game. All in all, I have to say that I am pleased at how much fun TPA turned out to be, and the kids think so to. I think this can be a real "family game night" hit.
Both my sons (ten and 15 years old) said several times that they really had fun playing the game. I think the gameplay is a nice balance of hand management, racing for goals while disrupting your opponent, and a little card luck as well. There's no run-away leader, as there are some balancing mechanisms for trailing players to take action to stay in the game. All in all, I have to say that I am pleased at how much fun TPA turned out to be, and the kids think so to. I think this can be a real "family game night" hit.
Worthington Games has published TPA under their new Blue Square label. The marketing campaign is in work, so the game is not yet available online as the outlets for purchase are still being developed. They offered TPA for sale for the first time at Origins Game Fair and will be selling it at the Boardgame Players Association's World Boardgaming Championships the first weekend in August.
I plan to demonstrate Trains Planes and Automobiles in the Juniors Room at WBC starting Thursday 4 August.
Congrats, Paul, for creating such a cool game! And I would have won, too, grrr...
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Thanks, Kath. You are a good sport. If I didn't know how competitive you are, I'd say maybe you let me win my first game ... but I KNOW you wouldn't do that! :-)
ReplyDeleteYay! Look forward to playing!!
ReplyDeleteCongratulations Paul! I can't wait til I can buy it -- my Christmas list is now complete! :-)
ReplyDeleteCONGRATULATIONS!
ReplyDeleteWell done!
Sounds like a winner.
Thanks, Paul. I really do think it's a good family game.
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