My first victory at PrezCon last week came Wednesday afternoon in the first heat of Alhambra (designer Dirk Henn, publisher Queen Games), a favorite of mine. It was a very friendly game, despite the propensity for Elisabeth P., a PrezCon newcomer, to continually buy the very tile I was looking for. (How dare she?)
Winning in the first heat qualified me for the semifinal the next day. Somehow in the semifinal I had a hard time waiting my turn. Three times I tried to skip Tedd Mullally on his turn. He was a good sport about it; he didn't even break the skin when trying to bite my hand off. ;-) Despite what I thought was reasonably strong play, I came in second in the Alhambra semifinal. Losing semifinals would be a recurring theme for me in PrezCon this year.
Later that afternoon, my friends Brian Greer, Keith Ferguson, Glenn Weeks, and I got together for my first full game of Stone Age (designer Michael Tummelhofer [pen name for Bernd Brunnhofer], publisher Rio Grande), a worker placement game that reminds me of both Pillars of the Earth and Agricola. As such, the game continually poses a variety of options for limited resources, all the more challenging when only one player can grow the family, upgrade a tool, or develop agriculture in a turn. The rest are left to claim victory point options and collect resources to pay for them - not to mention gathering food for the family. In my case, I thought I played a relatively solid game, though not good enough to place better than third of four. I like this game, although I'm not eager to buy my own copy, given its similarity to Pillars and Agricola. Nevertheless, it's a very fun game in its own right.
Next, bringing power to Germany and transportation to America...
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