In our "Pacific Theatre via Midway" campaign series, my friend Frank Hodge and I clashed once more in the Coral Sea, this time in the Santa Cruz scenario of Alan R. Moon's expansion to the Avalon Hill classic Midway (designers Larry Pinsky and Lindsley Schutz, publisher Avalon Hill). Once more, I assumed command of the U.S. Navy forces while Frank controlled the fleet of the Imperial Japanese Navy.
Ridere, ludere, hoc est vivere.
Saturday, March 16, 2013
Saturday, March 9, 2013
Mr. Jack makes a first impression
One of my PrezCon auction store acquisitions was Mr. Jack (designers Bruno Cathala and Ludovic
Maublanc, artist PierĂ´, publisher Hurrican). I'd run across it in a number of people's list of favorite two-player games, and reviews really impressed me. The only reason I'd hesitated in the past to pick it up was its association with Jack the Ripper. I've written a couple of times about the ethical implications of game theme, and I was concerned that, like Letters from Whitechapel, this game would cross a line for me. But I recently read a review that indicated that Mr.J does not have the "Jack" player trying to perpetrate murder (as does LfW) but instead attempting to escape apprehension for an unspecified (if tacitly understood) crime. In this respect, Mr.J is strictly a cat-and-mouse deduction game, and with that understanding, I thought I would pick it up and give it a try.
(c) Hurrican Games Used by permission |
Thursday, March 7, 2013
Excellence in Game Design - Leslie Scott
I received the January issue of the "Business of Play Inventor Newsletter" recently. This newsletter covers the events surrounding the Chicago Toy and Game Fair, an annual occasion in November that includes a series of multiple of events, to include the International Toy and Game Innovation Conference (T&GCon), the International Summit for Professional Inventors (I-SPI), and the Toy and Game Inventor of the Year (TAGIE) Awards.
Wednesday, February 27, 2013
PrezCon 2013 - Sunday
The final day of PrezCon saw me sleeping in just a little too late to make the final heat of Settlers of Catan. So this year was the first time missing the SoC tournament since I first came to PrezCon some six years ago. It was SoC that first attracted me to the Winter Nationals, with the prospect of winning the regional qualifier and going to the national championship. But that's okay. Because later that morning, another game that I like just as much as SoC started up.
Tuesday, February 26, 2013
PrezCon 2013 - Saturday
Spartacus: A Game of Blood and Treachery
On Friday, during my walk-through of the vendor area, I'd seen Spartacus (designers Aaron Dill, John Kovaleski, and Sean Sweigart; artist Charles Woods; publisher Gale Force 9) laid out at the Gale Force 9 booth. In fact, it was the only game that GF9 was selling at PrezCon. The demo at the booth had given me a mistaken first impression: The rep behind the table started talking about the combat mechanics, which seemed good but not great as skirmish mechanics go. He kept saying, "There's a whole lot of other stuff with influence and bribery that's really important, too," but the impression that I left with was that the combat was central and that there was some kind of wagering that went on around it. I just wasn't impressed. That is, until Saturday...
On Friday, during my walk-through of the vendor area, I'd seen Spartacus (designers Aaron Dill, John Kovaleski, and Sean Sweigart; artist Charles Woods; publisher Gale Force 9) laid out at the Gale Force 9 booth. In fact, it was the only game that GF9 was selling at PrezCon. The demo at the booth had given me a mistaken first impression: The rep behind the table started talking about the combat mechanics, which seemed good but not great as skirmish mechanics go. He kept saying, "There's a whole lot of other stuff with influence and bribery that's really important, too," but the impression that I left with was that the combat was central and that there was some kind of wagering that went on around it. I just wasn't impressed. That is, until Saturday...
Sunday, February 24, 2013
PrezCon 2013 - Friday
(c) Meridae Games Used by permission |
Glenn and I met Doug Bass of Meridae Games for a demo of Garden Dice (designer Doug Bass, artist Joshua Cappel, publisher Meridae), which I'd seen on Kickstarter and which is now available. Garden Dice is an interesting game of dice allocation in which players use a roll of four dice to acquire seeds of various values, plant them in a garden based on grid coordinates from two of the dice, and subsequently water and harvest them for points. There are run and set-collection bonus scores at the end of the game. The most interesting part is the geographic element. Watering higher-value plants benefits adjacent lower-value plants, regardless of who owns them, so there is an opportunity to take advantage of an opponent's placement to get watering and harvesting actions for free. Players also can add a sundial to the garden to modify the grid coordinate dice rolls or a garden gnome to improve rolls for acquiring seed, watering plants, and harvesting vegetables. Players can further introduce a bird to the garden to eat other players' seed or a rabbit to eat vegetables before they are harvested, although seed can be protected by an upgrade of the sundial to a scarecrow.
Saturday, February 23, 2013
PrezCon 2013 - Thursday
It's good to be at PrezCon. It's always good to be here. These posts are going to be quick and messy....
Friday, February 8, 2013
Countdown to PrezCon
Okay, it's that time of year when my favorite convention, PrezCon, happens in Charlottesville, Virginia, the week of President's Day. I've got a preliminary schedule laid out, which is pretty much carved in sand - except, that is, for Pillars of the Earth, which stands like an immense cathedral, a great pillar, on the landscape of my convention plan. (I'm running the PotE tournament, so I'm pretty committed to it.)
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