Wednesday afternoon, my friend and colleague Frank H. and I got together after work for our re-match in Midway (designers Larry Pinsky and Lindsley Schutz, publisher Avalon Hill). We first clashed over the Pacific in June, when I played the Americans and Frank the Japanese. This time, we switched roles, so that I commanded the forces of the Imperial Japanese Navy and Frank those of the United States Navy.
Ridere, ludere, hoc est vivere.
Friday, August 24, 2012
Sunday, August 19, 2012
Lemming luncheon
My wife Kathy, my eleven-year-old son, and I inaugurated one of my WBC acquisitions this evening -- the light-hearted Leaping Lemmings (designers John Poniske and Rick Young, artists Rodger MacGowan, Leona Preston, and Mark Simonitch, publisher GMT). This fox-and-geese variation is actually a symmetric game, in which each player has a faction of lemmings seeking to evade the eagles, whose control rotates among the players.
Saturday, August 18, 2012
The game time conundrum
This isn't a new problem, but it's a problem that has recently really come sharply into focus. I've been playing plenty of two-player games at home, and several multi-player Euros with friends. But a number of other games and genres have caught my attention on which I'd like to spend more time and energy:
Friday, August 17, 2012
WBC: Acquire and acquisitions
Early in our game of Acquire. I had a majority holding in Worldwide (the purple hotel to the right), but that wasn't enough to prevail |
Tuesday, August 14, 2012
WBC: Designers' forum
One of the great things about a convention like the World Boardgaming Championships is having the opportunity to interact with fellow designers. The open gaming room at WBC was practically an informal design laboratory of demonstrations and playtesting.
My friend Keith F. and I had only the briefest chat with one of my favorite designers, T.C. Petty III, whom I met at WBC last year when he was demonstrating the semi-cooperative Viva Java, a game that has already seen its successful Kickstarter campaign and has a Dice Hate Me release expected this month. T.C. is working on a couple of ideas that sound characteristically original and off-beat. It will be fun to see what creations find their way to production out of his unique perspective on game design.
TC Petty III's Viva Java Image courtesy of Dice Hate Me Games |
Sunday, August 12, 2012
WBC: Wooden Ships semifinal and final
I was pleased to qualify for the semifinal in the World Boardgaming Championships Wooden Ships and Iron Men tournament. The previous year, I'd lost in the semi-final to Evan Hitchings, and as it happened, this year would provide the opportunity for a rematch.
Semi-final: Frigate frenzy
For the semi-final, we were each given the opportunity to choose from among three orders of battle:
Semi-final: Frigate frenzy
For the semi-final, we were each given the opportunity to choose from among three orders of battle:
- Two elite-crewed American frigates, including one 44-gun ship
- Three crack-crewed British frigates
- Four French frigates - one crack and three average
Friday, August 10, 2012
WBC: When ships were made of wood
The Wooden Ships and Iron Men tournament has become an enduring staple of my experience at World Boardgaming Championships. My post a few days ago described my loss in a one-on-one engagement, but I enjoyed a fair degree of success later in the competition.
Thursday, August 9, 2012
WBC: "Ethics in Gaming" revisited
At WBC on Thursday last week, Joel Tamburo hosted his annual seminar on Ethics in Gaming. This was my second opportunity to attend.
I arrived a little late and found myself in the middle of a conversation on the interpretation of rules
ambiguities. Not entirely a matter of ethics, the question on the floor seemed to center around whether an unaddressed action in the rules should be allowed (because the rules don't prevent it) or prohibited (because the rules don't allow it or provide for it). Peter, an attorney, likened the question to that of Constitutional interpretation, whereby some people hold that rulings on Constitutionality ought to depend on the intent of the founders at the time that they wrote it, as best we can determine from other writings at the time. Others hold that interpretation of the Constitution necessarily changes with the times, and so it is with game rules: It doesn't matter how the game designer wanted you to play the game; what matters is how the players want to play. So, then, the question became, does the designer's intent matter?
Signing of the Constitution of the United States U.S. Government. Public domain |
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