A very quick note after the first day of Congress of Gamers 2012: I spent most of the day in the designers room. Detailed notes to follow in a subsequent post.
I started off with a quick session of "Movie Plotz" by Alex Strang.
Next came a full-blown five-player session of "East India Company." It was very well received, despite the fact that my game-length issue has resurfaced. It took about four hours and twenty minutes to finish, including rules explanation. I think I'm back to the drawing board on pace.
|
Brad and Kevin playtesting "East India Company" |
I got to play Darrell Louder's "Compounded" again, which I still really like. Dice Hate Me Games has picked it up with a Kickstarter Campaign planned for late October.
|
Darrell Louder's clever realization of a victory point track in the form of the Periodic Table of the Elements |
Next was another Alex Strang design, "Diamond Ninja." I could definitely see getting this for my sons when it comes out.
|
Brad Smoley and Alex Strang in a three-player test of "Diamond Ninja" |
I got to play Brad Smoley's "Phobos," a tile-laying area-control game of mining robots on the Martian moon.
|
Robots in caverns under the surface of "Phobos" |
Last came Josh Tempkin's dice-management Indy car racing game called Deathmatch Dice (or something like that), after which Josh and I compared ideas for a potential game design.
It was a long day, very productive. I'll be back there Sunday, and hope to get in another playtest of "EIC."
No comments:
Post a Comment