My wife Kathy and I went back to an old favorite tonight, a two-player variant of
Puerto Rico (designer
Andreas Seyfarth, artist
Franz Vohwinkel, publisher
Rio Grande). Whereas I was thinking it was a pretty close game, in fact I made a major error in spending my dubloons on a Wharf instead of saving for a large bonus-point building. Kathy bought both the Fortress and the Residence. I ended up using my Wharf only once, to ship two corn - hardly worth the investment (not to mention the opportunity cost of a large building later). We were very close on shipping victory points and building points, but the bonuses from her big buildings earned her a huge win, 52-36.
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My wife's game-winning city - only two production buildings but beefed up with the Fortress and Residence |
It was a very odd game, mostly traceable to the fact that most of the coffee plantations came out early, before either of us was ready to invest in a Coffee Roaster, and most of the indigo didn't come out until the end, when we were largely committed to other crops and neither was interested in starting something new. So except for the very last Craftsman phase, she only produced corn and tobacco, and I only produced corn and sugar. The Trading House never filled up, because the Office became unavailable (under the two-player variant rules). The situation made for some very odd dynamics; I left my Small and Large Markets unoccupied for most of the game because I never had the opportunity to sell sugar or corn after the second Trader phase.
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My wife's shipping points and goods at game end (custom game pieces were a Christmas gift): The indigo was the only one produced all game. |
It was an odd game, I agree! The two-player variant of Puerto Rico has some drawbacks because of the limited plantations two people can generate, but I otherwise consider it a well-thought-out adaptation. Lots of fun (especially when I win, bwahaha). :)
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