Puerto Rico with enhanced players' aids |
We each started with indigo, and for some reason I got completely wrapped up in the idea of maximizing my building points, even to the point of neglecting basic production. Kathy, meanwhile, seized upon what I thought was a rather clever combination to put together an impressive strategy. She was the first to grab a bonus-point building, the Fortress, relatively early in the game. Later she picked up the Hospice (one of her favorites) and the University (usually one of mine, yet one that I inexplicably declined to buy despite my building-focused strategy). Once they were occupied, it was clear that hers was a population-based strategy. Every Mayor, Builder, or Settler phase meant that she would get at least one more colonist. As a result, her Fortress racked up seven bonus points by the end of the game.
My ending position - lots of quarries and buildings, relatively little production |
I think in general my building choices were misguided almost throughout the game. I had two sugar plantations but never bought a Sugar Mill until it was too late. I mentioned that I never picked up the University, which I usually like to do. And I'm starting to take more seriously my friend Grant's contention that a fourth Quarry doesn't pay off. I've always liked it for the big building discount, but now I'm not so sure.
Kathy's strong finish - 34 shipping points! |
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