Saturday morning I arrived to find my friend Grant G. playing Can't Stop (designed by Sid Sackson, published by Face 2 Face Games), which is a nice push-your-luck kind of game. I had picked up a copy for my now-nine-year-old son for Christmas a year or two ago. It's still something of a family favorite. When I played it at PrezCon last February, I was astounded at how far teenagers will push their luck rolling the dice. I'm much more cautious at the game, which sometimes works for me, and sometimes doesn't. So in Grant's game, the table was cleaned up by a young player who completed three categories before anyone else got a single one; so I guess there's something to be said for calculated risk-taking.
|(c) Z-man Games|
Used by permission
Every convention I try to learn a game I've never played before. This weekend it was Endeavor (designed by Carl de Visser and Jarratt Gray, published by Z-man), a colonial mercantile game of expansion, action placement, and the usual conundrum of decision-making. Though I advanced rapidly in technology to acquire advanced buildings, I neglected to accumulate tokens for taking actions (rather like growing the family in Agricola), and so was left with few opportunities for growth in the latter part of the game. The winner at my table was a delightful woman who, it turns out, has a monthly gaming group not far from us in Virginia. So once again, the nice thing about a convention is that if I'm not going to win, at least I'm going to make a new connection.
Next post: Settlers, robots, and ... you guessed it ... farming.