In this second post in a series exploring games of strategy (begun last month), designers Aaron Honsowetz, Austin Smokowicz, and I explore strategic games involving sequential moves, i.e. those in which each player's decision happens in the context of knowing opponents' previous decisions. This exploration has its foundation in Chapter 3 of Dixit, Skeath, and Reiley's Games of Strategy.
Ridere, ludere, hoc est vivere.
Saturday, April 1, 2017
Wednesday, February 22, 2017
Notes on Games of Strategy
Over three years ago, I wrote about my effort to approach a simple three-player race game using game theory. Economist and game designer Dr. Aaron Honsowetz responded, which led to his recommendation that I look up the book Games of Strategy by Avinash Dixit, Susan Skeath, and David Reiley. I finally obtained the third edition recently, and that has led Aaron, fellow designer Austin Smokowicz, and me to explore Dixit Skeath and Reiley's text in a kind of virtual book club.
Sunday, January 15, 2017
Papal Pilgrimage: A preview of the sequel to Avignon
The microgame format that Love Letter popularized poses a considerable design challenge. Fewer cards mean players face statistically fewer different situations. Pared down to a skeletal structure, a microgame really has to make every card significant and capitalize on every opportunity for interaction. John du Bois introduced a clever two-player tug-of-war in this format with the 2016 Button Shy game Avignon: A Clash of Popes. To that tight little design Button Shy Games is Kickstarting a sequel, Avignon: Pilgrimage, that introduces new characters that can stand alone as a separate game or that players can mix in with the original Avignon for a variety of interactions.
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