Ridere, ludere, hoc est vivere.

Wednesday, November 7, 2012

Playtesting preparations

Tomorrow after work I plan to bring my prototype of "East India Company" to Game Parlor in Chantilly, Virginia, for a playtest session with some of my gaming buddies.  One problem I had with this prototype at the UnPub ProtoZone event at Congress of Gamers last month was that the labels I had made for the ships didn't stick well to the spray-painted basswood ship pieces that I'd made.  So I spent this evening re-gluing all the labels with Elmer's white glue.  I'll leave them to dry overnight in the hope that they won't start peeling off again tomorrow afternoon.

Sunday, November 4, 2012

Reading all the rules

I can't count the number of times I've gotten rules wrong in learning boardgames.  It seems as though every time I learn a game for the first time, I get something wrong.  Even worse, I am often the person in the group charged with reading the rules and then explaining the game to the other player(s), so I propagate my misunderstanding to other innocent souls.

Friday, November 2, 2012

Close Camels in Samarkand

Cocktail hour came with camels, pretzel chips, and hummus as we broke out Samarkand: Routes to Riches (designers David V.H. Peters and Harry Wu, artist Jo Hartwig, publisher Queen Games).  I really like this game of Middle East merchant families and camel caravans.  Both Kathy and I have come to appreciate the scoring focus on expanding trading routes to products whose cards we hold and especially on forming trade relationships between families in which we have an interest.

Tuesday, October 30, 2012

Lessons Learned in Le Havre

For today's cocktail hour game, Kathy and I selected one that we both like but are still getting the hang of, the worker-placement masterpiece Le Havre (designer Uwe Rosenberg, artists Klemens Franz and Uwe Rosenberg, publisher Lookout Games [website in German]).  We've played three times before; Kathy won the first two, and I managed to win the last one.  This time we fell into a familiar pattern - Kathy kept beating me to the punch, with the knockout blow being a big shipment of leather and bread for 26 Francs.  I had some high-point buildings, plus both an iron ship and a steel ship, but it wasn't enough to overcome Kathy's strong position (including the 22-point steel mill), so she won 117 to 96.

Monday, October 29, 2012

Is two-player St. Petersburg a runaway?

(c) Rio Grande Games
Used by permission
Hurricane Sandy motivated me to leave work early this afternoon, which provided Kathy and me the opportunity to play our first complete two-player round of Saint Petersburg (designer Michael Tummelhofer alias Bernd Brunnhofer, artist Doris Matthaus, publisher Rio Grande).  I've really come to like St.P. as a multi-player game, and I really hoped that it would work well as a two-player option.  I have to say that the jury is still out, though, on whether this will become a cocktail-hour regular.

Thursday, October 25, 2012

Changing history and other fun things with card games

I had a string of boardgame losses last week.  My last post recounted my thumping at the hands of Frank H. in Midway.  The next evening, my wife Kathy beat me in 7 Wonders with the Pyramids of Giza over my Statue of Zeus in Olympia.  And then the following afternoon, she beat me in one of our very favorite games, Citadels in which we used the alternate Tax Collector and Abbott.

Thursday, October 18, 2012

Mauled at Midway

This evening after work, my colleague Frank H. and I met for a reprise of our customary (if infrequent) game of Midway (designers Larry Pinsky and Lindsley Schutz, publisher Avalon Hill). Last time, we'd introduced a few rules modifications from the Wargamers Guide to Midway, most notably a variable order of battle (OOB) based on a chit draw.  Well, apparently that inspired Frank dramatically, because he spent quite a bit of time researching and revising the possible alternate OOBs as well as other optional rules, so that the game we played today was a considerably souped-up version of the Avalon Hill classic.

Monday, October 15, 2012

Washout

This afternoon's backyard boardgame session was cut short by Mother Nature.  We finished a quick game of Pirateer, but we hadn't got very far into a round of Ingenious Challenges: "Dice Challenge" before rain unexpectedly intervened and chased us inside.  That's the first time we've ever had a game interrupted by weather.