Ridere, ludere, hoc est vivere.

Friday, August 17, 2012

WBC: Acquire and acquisitions

Early in our game of Acquire.
I had a majority holding in Worldwide
(the purple hotel to the right), but
that wasn't enough to prevail
One of the great things about game conventions is that I get to play games that I never play at home.  One of those is Acquire (designer Sid Sackson, artist Kurt Miller, publisher Wizards of the Coast), which I played at WBC last week with Roger B. of Providence, Rhode Island, and the GM, Cliff Ackman of Harrisburg, Pennsylvania.  I first learned Acquire in a demo at PrezCon some years ago, and even bought a copy on eBay, but didn't give it much thought until my friend Rebecca E. remarked on it in comparison to Chicago Express last year.  That comment, plus a Little Metal Dog Show endorsement as a "stone cold classic," re-fired my interest, and I made a point to play Acquire at PrezCon last February.  I am definitely on a learning curve with this game.  I love the tense jockeying for majority shareholder investment, although I think that the tile draw aspect can introduce too much of a luck factor sometimes.  In our game last week, Roger couldn't draw a tile to start a hotel chain to save his life.  I thought I played reasonably well, but not well enough to beat the experienced Cliff.  I do very much enjoy Acquire, though, and I hope to get to play it more often.

Tuesday, August 14, 2012

WBC: Designers' forum

One of the great things about a convention like the World Boardgaming Championships is having the opportunity to interact with fellow designers.  The open gaming room at WBC was practically an informal design laboratory of demonstrations and playtesting.

TC Petty III's Viva Java
Image courtesy of
Dice Hate Me Games
My friend Keith F. and I had only the briefest chat with one of my favorite designers, T.C. Petty III, whom I met at WBC last year when he was demonstrating the semi-cooperative Viva Java, a game that has already seen its successful Kickstarter campaign and has a Dice Hate Me release expected this month.  T.C. is working on a couple of ideas that sound characteristically original and off-beat.  It will be fun to see what creations find their way to production out of his unique perspective on game design.

Sunday, August 12, 2012

WBC: Wooden Ships semifinal and final

I was pleased to qualify for the semifinal in the World Boardgaming Championships Wooden Ships and Iron Men tournament.  The previous year, I'd lost in the semi-final to Evan Hitchings, and as it happened, this year would provide the opportunity for a rematch.

Semi-final: Frigate frenzy
For the semi-final, we were each given the opportunity to choose from among three orders of battle:
  • Two elite-crewed American frigates, including one 44-gun ship
  • Three crack-crewed British frigates
  • Four French frigates - one crack and three average

Friday, August 10, 2012

Thursday, August 9, 2012

WBC: "Ethics in Gaming" revisited

At WBC on Thursday last week, Joel Tamburo hosted his annual seminar on Ethics in Gaming.  This was my second opportunity to attend.

I arrived a little late and found myself in the middle of a conversation on the interpretation of rules
Signing of the Constitution of the United States
U.S. Government.  Public domain
ambiguities.  Not entirely a matter of ethics, the question on the floor seemed to center around whether an unaddressed action in the rules should be allowed (because the rules don't prevent it) or prohibited (because the rules don't allow it or provide for it).  Peter, an attorney, likened the question to that of Constitutional interpretation, whereby some people hold that rulings on Constitutionality ought to depend on the intent of the founders at the time that they wrote it, as best we can determine from other writings at the time.  Others hold that interpretation of the Constitution necessarily changes with the times, and so it is with game rules:  It doesn't matter how the game designer wanted you to play the game; what matters is how the players want to play.  So, then, the question became, does the designer's intent matter?

Monday, August 6, 2012

World Boardgaming Championships: Wonders, ships, and farmers

Last Thursday, I arrived at the World Boardgaming Championships in Lancaster, Pennsylvania with a "flexible plan" (which is just one step above no plan at all) of how best to enjoy this annual trek to the highlight event of the Boardgame Players Association.

Sunday, August 5, 2012

World Boardgaming Championships 2012: Quick note upon return

I just got home earlier tonight from the World Boardgaming Championships (WBC) in Lancaster, Pennsylvania.  A quick note before going to bed, with more to follow:
  • 7 Wonders: quarterfinals, and the loss of a card
  • "Ethics in gaming" seminar
  • Agricola with the Interactive deck
  • Wooden Ships and Iron Men:  Made the finals but lost
  • Acquire:  Still learning
  • "East India Company" demo/playtest
  • Heartland Hauling: first impressions
  • War Time:  Reprise
  • Mars Needs Mechanics:  Gaslight supply and demand
  • Trains Planes and Automobiles: My first event as GM
  • Acquisitions: Chicago Express, St. Petersburg, and Leaping Lemmings
  • A gift: 1949 edition of Clue

Thursday, August 2, 2012

East India Company: Turn sequence re-work pays off

After work today, I got a fourth playtest of "East India Company" with my friends Brian G. and Frank H.  Earlier this week, I'd completely reworked the turn sequence to improve the flow of decision-making and order of events, plus I added a couple of commodity tiles to the initial set-up to open up the early game.