Man OverBoard

Paul Owen's boardgaming web log

Monday, August 27, 2018

No end in sight

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My friends and I played Axis & Allies: 1914 recently, and while I had fun, I was disappointed and irked about a fundamental design fla...
3 comments:
Monday, August 20, 2018

"Magnificent Marvels" signed

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Almost two years ago, I recounted an initial foray into a collaborative design with Keith Ferguson. We have come a long way in those two ...
Saturday, April 1, 2017

Notes on Games with Sequential Moves

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In this second post in a series exploring games of strategy (begun last month ), designers Aaron Honsowetz, Austin Smokowicz, and I explore ...
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Wednesday, February 22, 2017

Notes on Games of Strategy

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Over three years ago, I wrote about my effort to approach a simple three-player race game using game theory.  Economist and game designer ...
1 comment:
Sunday, January 15, 2017

Papal Pilgrimage: A preview of the sequel to Avignon

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The microgame format that Love Letter popularized poses a considerable design challenge.  Fewer cards mean players face statistically f...
Wednesday, December 28, 2016

Getting to Know "The Grid"

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Games in some ways, like people, have personalities.  Some, like Ticket to Ride , are friendly, fun, and easy to get to know.  Others, lik...
Saturday, October 1, 2016

Congress of Gamers 2016

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Every fall there's a little weekend convention in Rockville, Maryland that I've always enjoyed.  Hosted at the unassuming Rockville ...
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Friday, September 9, 2016

Collaboration

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Having always approached game design as a solitary creative activity, I've been curious about successful design teams like Inka and Ma...
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Paul Owen
Lorton, Virginia, United States
Follow me on Bluesky @PaulOwenGames.bsky.social. A long-time boardgamer and designer, fond of the fun and companionship of playing, with an appreciation for the mental challenge and elegance of a clever, well-designed game
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