Ridere, ludere, hoc est vivere.

Friday, April 17, 2015

Worker placement inventory

Part of Kathy's killer combination
This afternoon my wife Kathy just wanted to play a worker placement game.  We settled on our old favorite Agricola (designer Uwe Rosenberg, artist Klemens Franz, publisher Z-Man).  We played with the 'K' Deck, which we haven't done in a while.  She had a killer combination of Plowman, Market Woman, and Greenhouse, which together meant she was swimming in grain and vegetables by the end of the game. She also had two big pastures and a lot of animals at the end, plus a large wooden hut.  My big points came from major improvements that included the well and the stone oven, a stone hut, and a lot of grain thanks to Acreage.  But my unused spaces and neglect of animals meant that she won the game, 40 to 31. 

Saturday, April 11, 2015

Shep's Games

Work has been crazy lately.  It interferes with my gaming at home, playing with my friends after work, my weekend gaming opportunities, my podcasting, and my blogging.  I spent the last week on business travel in Denver, Colorado, and I was determined to find some way to get some gaming contact after-hours.  A little internet searching turned up Shep's Games, and on blind faith I showed up there at about 6:00 pm last Thursday hoping to find some open gaming.

Monday, February 16, 2015

UnPub 5 Saturday - East India Company

Saturday 7 February was the first full day of UnPub 5, the unpublished game prototype playtesting convention that has grown dramatically in the last four years.  I split a Tag Table with Tony Miller, and by mutual agreement, I took the table first on Saturday.  I was glad to do so because I really wanted Lesley Louder to get a chance to play "East India Company" before she had to leave the convention early.  When Lesley's husband Darrell, the convention director, heard that I was setting up a game of "EIC," he had Richard Launius (Arkham Horror, Elder Sign) join us.  Rob Weaver made our fourth.

Saturday, February 7, 2015

UnPub 5: Friday

Keith Ferguson and I are at UnPub 5, presented by Ad Magic at the Baltimore Convention Center in Baltimore, Maryland.  Darrell Louder has really cranked up the gain on UnPub this year, with a terrific new location and a slate of activities for the pre-convention Designer Day, which just concluded Friday night.

Tuesday, January 27, 2015

Boardgame news of the week: Exploding Kittens

Okay, stop the presses.  This is the news item that we'll be talking about all year.  Out of nowhere, a card game has taken Kickstarter by storm and attracted (at this writing) over 106,000 backers to drop a modest $20 to $35 each - totaling over $4.1 million - on what amounts to a wacky-themed push-your-luck game - Exploding Kittens (designed and published by Matthew InmanElan Lee, and Shane Small).  It has already broken crowdfunding records for board and card games and shows no sign of slowing.

Thursday, January 22, 2015

Thinking ahead

Our first game of Legacy: Gears
of Time
My beautiful wife Kathy gave me a copy of Legacy: Gears of Time (designer Ben Harkins, publisher Floodgate Games) for Christmas.  She trounced me in our first game, and last night I eked out a one-point victory in our second game.

Thursday, January 15, 2015

Statistical review of seasonal effects on Kickstarter funding

Lately, as I've been compiling notes each week for the Kickstarter report on the Dice Tower News podcast, I've come to notice an evident seasonal pattern:  fewer boardgame projects tend to fund on Kickstarter this time of year.  In recent weeks, the number of projects likely to fund has been particularly low.  Do longer-term statistics bear out my recent observations?

Friday, December 12, 2014

The game time conundrum revisited

A couple of years ago, I looked over my game collection and sighed at the number of games that hadn't seen the attention they deserved.  I wrote a post listing games that I wanted to spend more time on, even as I realized that as long as leisure time is limited and the game collection is big, there will always be neglected games on my shelves.  It's a topic worth revisiting from time to time - both because it's interesting to see how the list has changed (and how it hasn't) and because it's helpful to look at the collection with fresh eyes and think about resurrecting a few titles that might bear dusting off and playing again.